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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Miyamoto wants to get DS into classrooms (with permission)]]></title><link>http://www.joystiq.com/2010/03/19/miyamoto-wants-to-get-ds-into-classrooms-with-permission/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/19/miyamoto-wants-to-get-ds-into-classrooms-with-permission/</guid><comments>http://www.joystiq.com/2010/03/19/miyamoto-wants-to-get-ds-into-classrooms-with-permission/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.forbes.com/feeds/ap/2010/03/19/business-specialized-consumer-services-eu-britain-nintendo_7449553.html"><img border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/schoolsuppliesheaderimg580px.jpg" /></a></div>
<div style="text-align: right;"><small>[<a href="http://www.flickr.com/photos/zoologist/">Brandy Shaul</a>]<br />
<br type="_moz" />
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Ahhh, grammar school -- there was nothing quite like trying to hide that GBA under the desk in fear of Mrs. Rosencrantz confiscating our portal into <em>Pok&eacute;mon Fire Red</em>. Back then, handheld games were little more than an obvious distraction in the eyes of our ruler-equipped teachers, but Nintendo's <a href="http://www.joystiq.com/tag/shigeru-miyamoto">Shigeru Miyamoto</a> plans on changing all of that. Speaking with the <a href="http://www.forbes.com/feeds/ap/2010/03/19/business-specialized-consumer-services-eu-britain-nintendo_7449553.html">Associated Press</a> in an interview recently, the legendary game developer explained his latest devotion: bringing the Nintendo DS and Wii into schools. He said that the DS would be making its way into "junior high and elementary schools in Japan starting in the new school year" (beginning this April). <br />
<br />
Miyamoto didn't get too specific on how his company's consoles would help Japanese students with their education, only detailing it as part of Nintendo's initiative to expand the audience for gaming consoles. We have to imagine that the kids won't be using them to decide whether or not <em><a href="http://www.joystiq.com/tag/resident-evil-4">Resident Evil 4</a></em> on Wii is the best version (besides, we all already know that it is). Thankfully for our unborn children, Miyamoto didn't mention any amorphous plans to bring gaming consoles into North American schools just yet. Presumably they'll have to play it fast and loose like we did -- keeps 'em sharp!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/19/miyamoto-wants-to-get-ds-into-classrooms-with-permission/">Miyamoto wants to get DS into classrooms (with permission)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forbes.com/feeds/ap/2010/03/19/business-specialized-consumer-services-eu-britain-nintendo_7449553.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/miyamoto-wants-to-get-ds-into-classrooms-with-permission/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19406859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/miyamoto-wants-to-get-ds-into-classrooms-with-permission/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>motion-control</category><category>playstation-move</category><category>pokemon-fire-red</category><category>project-natal</category><category>school</category><category>shigeru-miyamoto</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 19 Mar 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[GameStop: Console shortages likely not fixed until summer]]></title><link>http://www.joystiq.com/2010/03/19/gamestop-console-shortages-likely-not-fixed-until-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/19/gamestop-console-shortages-likely-not-fixed-until-summer/</guid><comments>http://www.joystiq.com/2010/03/19/gamestop-console-shortages-likely-not-fixed-until-summer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://wii.ign.com/articles/107/1078652p1.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gaemstopshortages.jpg" /></a></div>
On the same conference call earlier this week in which <a href="http://www.joystiq.com/2010/03/18/gamestop-rewards-program-launching-this-may-in-four-markets/">it talked about its new rewards program</a>, GameStop Executive VP of Merchandising, Tony Bartel, said that stores currently experiencing <a href="http://www.joystiq.com/tag/wii">Wii</a> and <a href="http://www.joystiq.com/tag/playstation-3">PlayStation 3</a> shortages probably <a href="http://www.escapistmagazine.com/news/view/99260-GameStop-Wii-PS3-Shortages-to-Continue-For-Months">won't find relief very soon</a>. While the retailer is always bugging <a href="http://joystiq.com/tag/sony">Sony</a> and <a href="http://www.joystiq.com/tag/nintendo">Nintendo</a> for more units, Bartel said that GameStop "could sell a lot more hardware than what we have on both the PS3 and Wii platform," and that situation probably won't change until early summer of this year.<br />
<br />
He did say that the Wii is due for a re-supply first, but he believes that both Nintendo and Sony are "<a href="http://wii.ign.com/articles/107/1078652p1.html">still scrambling to catch up</a> from the surge" of the last holiday season. But <a href="http://www.joystiq.com/2007/03/27/wii-shortage-is-intentional-according-to-gamestop/">a shortage like this isn't unprecedented</a> -- as we get closer to summer, we'll probably see new inventory appearing on shelves, ready to go home to a caring gamer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/19/gamestop-console-shortages-likely-not-fixed-until-summer/">GameStop: Console shortages likely not fixed until summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Mar 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/107/1078652p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/gamestop-console-shortages-likely-not-fixed-until-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19407430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/gamestop-console-shortages-likely-not-fixed-until-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>executive-vp</category><category>gamestop</category><category>hardware</category><category>nintendo</category><category>sales</category><category>shortages</category><category>sony</category><category>tony-bartel</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 19 Mar 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Reggie: Nintendo doesn't like pushing control schemes on devs]]></title><link>http://www.joystiq.com/2010/03/19/reggie-nintendo-doesnt-like-pushing-control-schemes-on-devs/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/19/reggie-nintendo-doesnt-like-pushing-control-schemes-on-devs/</guid><comments>http://www.joystiq.com/2010/03/19/reggie-nintendo-doesnt-like-pushing-control-schemes-on-devs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://multiplayerblog.mtv.com/2010/03/19/reggie-on-lack-of-wii-motionplus-games-says-there-are-more-coming/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+MultiplayerBlog+%28Multiplayer+Blog%29"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/reggieshrugsitoff580.jpg" /></a></div>
The thing about Wii MotionPlus is that there haven't been a whole lot of games supporting it. Outside of last summer's <a href="http://www.joystiq.com/tag/wii-sports-resort"><em>Wii Sports Resort</em></a> (and upcoming <a href="http://www.joystiq.com/tag/red-steel-2"><em>Red Steel 2</em></a> and <a href="http://www.joystiq.com/tag/flingsmash"><em>Flingsmash</em></a>) there's really only some sports games utilizing the tech. According to a recent interview with Reggie over at <a href="http://multiplayerblog.mtv.com/2010/03/19/reggie-on-lack-of-wii-motionplus-games-says-there-are-more-coming/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+MultiplayerBlog+%28Multiplayer+Blog%29">MTV Multiplayer</a>, it's because Nintendo isn't really pushing for any kind of control scheme from third parties.<br />
<br />
"What's unique with Nintendo is we don't force our developers to stick to a particular type of control scheme, and you've seen that -- everything from the new <em>Metroid</em> title to be single remote driven to <em>FlingSmash</em> utilizing the Wii MotionPlus," he said. "So it's all about what's right for the game." While we're inclined to agree with the latter part, we still wonder why <em>nothing</em> is using MotionPlus -- especially since it's something that greatly improves the core functionality of the Wiimote. And considering <a href="http://www.joystiq.com/2010/01/29/latest-nintendo-software-sales-report-features-large-numbers/">almost everyone</a> has MotionPlus by now (or soon will, if they're <a href="http://www.joystiq.com/2010/03/05/walmart-exclusive-wii-bundle-includes-wii-sports-resort/">Walmart shoppers</a> looking for a great bundle), why not develop with MotionPlus in mind?<br />
<br />
As for more MotionPlus games from Nintendo, Reggie teases "more titles that are coming" and that it "continues to be a core part of what we do." So, the take away is this: even though Nintendo just released a new piece of hardware, it's not too worried about supporting it with content -- kinda like every other peripheral the company has ever released. Yeah, we're talking about you, <a href="http://www.joystiq.com/tag/Wii-Speak/">Wii Speak</a>!<p><a href="http://www.joystiq.com/2010/03/19/reggie-nintendo-doesnt-like-pushing-control-schemes-on-devs/" rel="bookmark">Continue reading <em>Reggie: Nintendo doesn't like pushing control schemes on devs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/19/reggie-nintendo-doesnt-like-pushing-control-schemes-on-devs/">Reggie: Nintendo doesn't like pushing control schemes on devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Mar 2010 19:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2010/03/19/reggie-on-lack-of-wii-motionplus-games-says-there-are-more-coming/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+MultiplayerBlog+%28Multiplayer+Blog%29>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/reggie-nintendo-doesnt-like-pushing-control-schemes-on-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19406910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/reggie-nintendo-doesnt-like-pushing-control-schemes-on-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flingsmash</category><category>motionplus</category><category>red-steel-2</category><category>ubisoft</category><category>wii-motionplus</category><category>wii-sports-resort</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 19 Mar 2010 19:01:00 EST</pubDate></item><item><title><![CDATA[Miyamoto confirms Pikmin 3 development 'well underway']]></title><link>http://www.joystiq.com/2010/03/19/miyamoto-confirms-pikmin-3-development-well-underway/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/19/miyamoto-confirms-pikmin-3-development-well-underway/</guid><comments>http://www.joystiq.com/2010/03/19/miyamoto-confirms-pikmin-3-development-well-underway/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/pikmin3miyamoto3dev.jpg" alt="" /></div>
The Official Nintendo Magazine UK is hanging out at <a href="http://en.wikipedia.org/wiki/6th_British_Academy_Video_Games_Awards">tonight's BAFTA Video Game awards</a>, and has <a href="http://twitter.com/onm_uk/statuses/10738230047">punched into its Twitter account</a> that not only did it get to talk to one <a href="http://www.joystiq.com/tag/shigeru-miyamoto">Shigeru Miyamoto</a>, but that he's confirmed <em>Pikmin 3</em> is in development and "well under way." Over a year ago, the game was <a href="http://nintendo.joystiq.com/2008/07/20/rumor-pikmin-3-to-bloom-next-march/">rumored to be released a week-and-a-half from now</a>, but we'll presume it's not quite that far along in development.<br />
<br />
Still, good to hear that the game is still going on, considering that we've only seen <a href="http://nintendo.joystiq.com/2008/07/16/e308-a-new-pikmin-sprouts/">the barest sprouts of information</a> about it so far. Maybe Miyamoto should give his team a 30-day time limit within which to finish the game, and see how they feel about that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/19/miyamoto-confirms-pikmin-3-development-well-underway/">Miyamoto confirms Pikmin 3 development 'well underway'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Mar 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/onm_uk/statuses/10738230047>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/miyamoto-confirms-pikmin-3-development-well-underway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19407418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/miyamoto-confirms-pikmin-3-development-well-underway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bafta</category><category>miyamoto</category><category>official-nintendo-magazine-uk</category><category>pikmin-3</category><category>shigeru-miyamoto</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 19 Mar 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[European Nintendo downloads: Castlevania: Rondo of Blood, Muscle March ... Flashlight]]></title><link>http://nintendo.joystiq.com/2010/03/19/european-nintendo-downloads-castlevania-rondo-of-blood-muscle/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/19/european-nintendo-downloads-castlevania-rondo-of-blood-muscle/</guid><comments>http://nintendo.joystiq.com/2010/03/19/european-nintendo-downloads-castlevania-rondo-of-blood-muscle/#comments</comments><description><![CDATA[<a href="http://www.nintendo.co.uk/NOE/en_GB/news/2010/flex_your_pecs_in_muscle_march_and_discover_more_hanabi_festival_downloads_16519.html"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/nintendo.joystiq.com/media/2010/03/flashlight319.jpg" style="padding-left: 5px;" /></a>All right, we didn't think there would be anything that could distract us from the release of <a href="http://joystiq.com/tag/castlevania-rondo-of-blood"><em>Castlevania: Rondo of Blood</em></a> -- but here we are, on the day of its European release, with pretty much all our focus elsewhere. And no, the object of our gaze isn't <a href="http://joystiq.com/tag/muscle-march"><em>Muscle March</em></a>, as amusing as that is.<br />
<br />
It's ... <a href="http://www.nintendo.co.uk/NOE/en_GB/games/dsiware/flashlight_16315.html"><em>Flashlight</em></a> for DSiWare. It's ... a flashlight. You pay 200 DSi Points for something that displays a solid color on your screens. We kind of knew it would arrive someday, since there are a million of these on the iPhone, but still. A flashlight.<br />
<ul>
    <li><em>Castlevania: Rondo of Blood</em> (Turbografx CD-ROM, 1 player, 900 Wii Points)</li>
    <li><em>Milon's Secret Castle</em> (NES, 1 player, 600 Wii Points)</li>
    <li><em>Muscle March</em> (WiiWare, 1-4 players, 500 Wii Points)</li>
    <li><em>Car Jack Streets (</em>DSiWare, 1 player, 800 DSi Points)</li>
    <li><em>Flashlight (</em>DSiWare, 1 player, 200 DSi Points)</li>
    <li><em>Flips: The Enchanted Wood (</em>DSiWare, 1 player, 500 DSi Points)</li>
    <li><em>Libera Wing (</em>DSiWare, 1 player, 800 DSi Points)</li>
    <li><em>Photo Dojo (</em>DSiWare, 1-2 players, 200 DSi Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/19/european-nintendo-downloads-castlevania-rondo-of-blood-muscle/">European Nintendo downloads: Castlevania: Rondo of Blood, Muscle March ... Flashlight</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Fri, 19 Mar 2010 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.uk/NOE/en_GB/news/2010/flex_your_pecs_in_muscle_march_and_discover_more_hanabi_festival_downloads_16519.html>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/19/european-nintendo-downloads-castlevania-rondo-of-blood-muscle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19406119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/19/european-nintendo-downloads-castlevania-rondo-of-blood-muscle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>car-jack-streets</category><category>castlevania</category><category>castlevania-rondo-of-blood</category><category>dsiware</category><category>europe</category><category>Flashlight</category><category>FlipSaunders</category><category>friday</category><category>hanabi-festival</category><category>libera-wing</category><category>milons-secret-castle</category><category>muscle-march</category><category>photo-dojo</category><category>virtual-console</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 19 Mar 2010 12:15:00 EST</pubDate></item><item><title><![CDATA[Rock Band Weekly: X, Carrie Underwood, Little Fish, Ace Frehley, OneRepublic]]></title><link>http://www.joystiq.com/2010/03/19/rock-band-weekly-x-carrie-underwood-little-fish-ace-frehley/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/19/rock-band-weekly-x-carrie-underwood-little-fish-ace-frehley/</guid><comments>http://www.joystiq.com/2010/03/19/rock-band-weekly-x-carrie-underwood-little-fish-ace-frehley/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.rockband.com/forums/showthread.php?t=186259"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/carrieunderwood580.jpg" alt="" /></a></div>
Despite American punk rock band X being next week's featured <a href="http://www.rockband.com/forums/showthread.php?t=186259"><em>Rock Band</em> DLC</a> pack artist, we decided to go with a picture of Carrie Underwood. Why? Isn't it obvious?! Her single, "All-American Girl," available next week, speaks to the struggles of the middle-class American female. Of gender roles, a father's love and providing babies for your husband. It's like the "American Pie" of a new generation. So that's why Underwood gets featured with that "how <em>do</em> I spend my next million, y'all?" look.<br />
<br />
Check out the full release list after the break.<p><a href="http://www.joystiq.com/2010/03/19/rock-band-weekly-x-carrie-underwood-little-fish-ace-frehley/" rel="bookmark">Continue reading <em>Rock Band Weekly: X, Carrie Underwood, Little Fish, Ace Frehley, OneRepublic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/19/rock-band-weekly-x-carrie-underwood-little-fish-ace-frehley/">Rock Band Weekly: X, Carrie Underwood, Little Fish, Ace Frehley, OneRepublic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Mar 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockband.com/forums/showthread.php?t=186259>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/rock-band-weekly-x-carrie-underwood-little-fish-ace-frehley/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19406595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/rock-band-weekly-x-carrie-underwood-little-fish-ace-frehley/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ace-freshley</category><category>carrie-underwood</category><category>little-fish</category><category>onerepublic</category><category>rock-band</category><category>rock-band-2</category><category>rock-band-dlc</category><category>rock-band-weekly</category><category>rock-band-wii</category><category>rock-band-wiikly</category><category>x</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 19 Mar 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[See Sonic 4's Splash Hill Zone, Eggman]]></title><link>http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/</guid><comments>http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/#comments</comments><description><![CDATA[<center><a href="http://www.sonicthehedgehog4.com/us/"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/sonic4318.jpg" /></a></center>For those of you who have yet to decide to <a href="http://www.joystiq.com/2010/02/26/sonic-fans-create-the-best-boycott-of-all-time/">boycott</a> <a href="http://joystiq.com/tag/sonic-the-hedgehog-4"><em>Sonic the Hedgehog 4</em></a>, Sega has released some new media of the downloadable rodent-racing platformer. Including ... the second known character to appear in the game. Okay, before <em>more</em> of you start boycotting, it's just Eggman (or Dr. Robotnik, or whatever). And he's shown in one of his spheroid flying vehicles, implying that he's in the game in boss capacity only.<br />
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The site also features a few screens, music and a description of Splash Hill Zone, which can be summed up as "Green Hill Zone in HD." And that's a good thing, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/">See Sonic 4's Splash Hill Zone, Eggman</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sonicthehedgehog4.com/us/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19405552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/see-sonic-4s-splash-hill-zone-eggman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mustang</category><category>psn</category><category>sega</category><category>sonic</category><category>sonic-the-hedgehog</category><category>sonic-the-hedgehog-4</category><category>sonic-the-hedgehog-4-episode-1</category><category>wiiware</category><category>xbla</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Mar 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Puzzle Quest 2 trailer is a real gem]]></title><link>http://www.joystiq.com/2010/03/18/puzzle-quest-2-trailer-is-a-real-gem/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/puzzle-quest-2-trailer-is-a-real-gem/</guid><comments>http://www.joystiq.com/2010/03/18/puzzle-quest-2-trailer-is-a-real-gem/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_f6548414"><param name="movie" value="http://www.viddler.com/simple/f6548414/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/f6548414/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_f6548414"></embed></object></center>Infinite Interactive and D3 Publisher would like to remind you that they have claimed your free time this spring. <a href="http://joystiq.com/tag/puzzle-quest-2"><em>Puzzle Quest 2</em></a> is on the way, bringing back the diabolical alchemy of match-three puzzles and fantasy role-playing that turned us all into gem-hoarding monsters the first time.<br />
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As the trailer above shows, <em>Puzzle Quest 2</em> features an entirely new storyline, so we'll get to meet new characters just as memorable as whoever it was we were playing as between rounds of the puzzle game last time.<br />
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<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/puzzle-quest-2-trailer-is-a-real-gem/">Puzzle Quest 2 trailer is a real gem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/18/puzzle-quest-2-trailer-is-a-real-gem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19404917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/puzzle-quest-2-trailer-is-a-real-gem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>d3</category><category>D3-Publisher</category><category>infinite-interactive</category><category>puzzle</category><category>Puzzle-Quest</category><category>puzzle-quest-2</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Mar 2010 17:30:00 EST</pubDate></item><item><title><![CDATA['Wipeout' (not that Wipeout) coming to Wii and DS]]></title><link>http://nintendo.joystiq.com/2010/03/18/wipeout-not-that-wipeout-coming-to-wii-and-ds/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/18/wipeout-not-that-wipeout-coming-to-wii-and-ds/</guid><comments>http://nintendo.joystiq.com/2010/03/18/wipeout-not-that-wipeout-coming-to-wii-and-ds/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/photos/wipeout-the-game-wii/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/wipeout318.jpg" alt="" /></a><br />
<small>click to wipe <em>in</em> to the gallery</small></center>From now on, thanks to Activision's latest announcement, we're going to have to specify <em>which</em> <em>Wipeout</em> series of games we're talking about. There's <a href="http://joystiq.com/tag/wipeout"><em>Wipeout</em></a>, the now Sony-exclusive futuristic racing game series, and <em>Wipeout: The Game,</em> the new Wii and DS game based on the <a href="http://en.wikipedia.org/wiki/Wipeout_%282008_U.S._game_show%29">game show</a> about people falling off of elaborate obstacle courses.<br />
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<em>This</em> Wipeout is a four-player game in which opponents can taunt and throw stuff at each other as they attempt the show's trademark (and <em>not at all </em>inspired by <a href="http://en.wikipedia.org/wiki/Sasuke_%28TV_series%29"><em>Ninja Warrior</em></a>) obstacle courses. <em>Of course,</em> the show's hosts will provide in-game commentary. Commentary like you'll hear in the video after the break, in which yelling men ride foam rockets while the hosts relentlessly mock their intellligence and weight. <em>Wipeout: The Game</em> will be out this summer, "just in time for the premiere of the TV show's highly anticipated 3rd season."<p><a href="http://nintendo.joystiq.com/2010/03/18/wipeout-not-that-wipeout-coming-to-wii-and-ds/" rel="bookmark">Continue reading <em>'Wipeout' (not that Wipeout) coming to Wii and DS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/18/wipeout-not-that-wipeout-coming-to-wii-and-ds/">'Wipeout' (not that Wipeout) coming to Wii and DS</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Thu, 18 Mar 2010 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/gluttons-for-punishment-unite-activision-publishing-abc-and-endemol-usa-announce-wipeout-the-game-for-nintendo-dstm-and-wiitm-88410557.html>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/18/wipeout-not-that-wipeout-coming-to-wii-and-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19405395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/18/wipeout-not-that-wipeout-coming-to-wii-and-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>game-show</category><category>obstacle-course</category><category>wipeout</category><category>wipeout-the-game</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Mar 2010 15:15:00 EST</pubDate></item><item><title><![CDATA[Trauma Team walks you through Diagnosis]]></title><link>http://nintendo.joystiq.com/2010/03/18/trauma-team-walks-you-through-diagnosis/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/18/trauma-team-walks-you-through-diagnosis/</guid><comments>http://nintendo.joystiq.com/2010/03/18/trauma-team-walks-you-through-diagnosis/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_842d7865"><param name="movie" value="http://www.viddler.com/simple/842d7865/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/842d7865/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_842d7865"></embed></object>If you're hoping to live out your fantasy of being TV's <a href="http://www.youtube.com/watch?v=CJW_yTbYGoI">Dr. Gregory House</a> without the crippling addiction to painkillers and misanthropy, Atlus is here to give you a taste with the last of their <em><a href="http://www.joystiq.com/tag/trauma-team">Trauma Team</a> </em>previews, this time centering on diagnostician Gabriel Cunningham.<br />
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Of course, <a href="http://www.joystiq.com/2009/12/31/trauma-team-characters-detailed-by-atlus-a-real-doctor/">as you already know</a>, the department of diagnostics isn't a real thing. But if you can pretend that an adult plumber with overalls, a bushy mustache and white gloves is not only a permissible human being but also a <em>hero</em>, we figure nothing's out of bounds.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/18/trauma-team-walks-you-through-diagnosis/">Trauma Team walks you through Diagnosis</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Thu, 18 Mar 2010 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/3013/>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/18/trauma-team-walks-you-through-diagnosis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19405421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/18/trauma-team-walks-you-through-diagnosis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>trauma-team</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 18 Mar 2010 14:15:00 EST</pubDate></item><item><title><![CDATA[Tiger Woods PGA Tour 11 trailer shows off online team play]]></title><link>http://www.joystiq.com/2010/03/18/tiger-woods-pga-tour-11-trailer-shows-off-online-team-play/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/tiger-woods-pga-tour-11-trailer-shows-off-online-team-play/</guid><comments>http://www.joystiq.com/2010/03/18/tiger-woods-pga-tour-11-trailer-shows-off-online-team-play/#comments</comments><description><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7bec223e"><param name="movie" value="http://www.viddler.com/simple/7bec223e/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/7bec223e/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7bec223e"></embed></object></div>
EA Sports' latest attempt to breathe new life into the <a href="http://www.joystiq.com/tag/tiger-woods-pga-tour-11"><em>Tiger Woods PGA Tour</em></a> franchise's eleventh installment is an online multiplayer mode, previewed in the <a href="http://www.viddler.com/explore/Joystiq/videos/3009/">"Ryder Cup" trailer</a> posted above. Players will be able to align themselves into teams, and go head-to-head (to-head-to-head, and so on) in an attempt to dominate the lush, rolling greens.<br />
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The only question that remains is what team you'll choose to enlist in. Will it be team Tiger Woods, who's repeatedly proven his prowess for hitting golf balls into faraway holes? Or will it be team Rory McIlroy, who is exactly one vowel away from being <em>totally awesome</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/tiger-woods-pga-tour-11-trailer-shows-off-online-team-play/">Tiger Woods PGA Tour 11 trailer shows off online team play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/3009/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/tiger-woods-pga-tour-11-trailer-shows-off-online-team-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19405336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/tiger-woods-pga-tour-11-trailer-shows-off-online-team-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>golf</category><category>pga</category><category>rory-mcilroy</category><category>ryder-cup</category><category>tiger-woods</category><category>tiger-woods-pga-tour-11</category><category>trailer</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 18 Mar 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Infinite Space puts two launch videos into orbit]]></title><link>http://nintendo.joystiq.com/2010/03/18/infinite-space-puts-two-launch-videos-into-orbit/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/18/infinite-space-puts-two-launch-videos-into-orbit/</guid><comments>http://nintendo.joystiq.com/2010/03/18/infinite-space-puts-two-launch-videos-into-orbit/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="368" id="viddler_ed78c8f2"><param name="movie" value="http://www.viddler.com/player/ed78c8f2/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/ed78c8f2/" width="580" height="368" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ed78c8f2"></embed></object></div>
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Did you pick up <a href="http://www.joystiq.com/tag/infinite-space"><em>Infinite Space</em></a> yet? The DS <em>spaceventure</em> was released from its docking station by <a href="http://www.joystiq.com/tag/platinum-games">Platinum Games</a> yesterday, and so far the reviews are actually <a href="http://www.metacritic.com/games/platforms/ds/infinitespace">better than we expected</a>. We've got two more launch trailers to share with you: one above which seems to be the intro to the game (complete with <em>Star Wars</em>-style crawl and the weird narration we've come to expect from this game); and another after the break which will walk you through the game's battle tutorial.<br />
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If you've tried the game out, let us know what you think below. The battle system seems different and the story isn't supposed to be too bad, either. You wouldn't think that <em>an infinite void of open space</em> would have that much going on, but maybe it's worth a shot.<p><a href="http://nintendo.joystiq.com/2010/03/18/infinite-space-puts-two-launch-videos-into-orbit/" rel="bookmark">Continue reading <em>Infinite Space puts two launch videos into orbit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/18/infinite-space-puts-two-launch-videos-into-orbit/">Infinite Space puts two launch videos into orbit</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Thu, 18 Mar 2010 12:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://nintendo.joystiq.com/2010/03/18/infinite-space-puts-two-launch-videos-into-orbit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19404406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/18/infinite-space-puts-two-launch-videos-into-orbit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle</category><category>battle-system</category><category>infinite-space</category><category>launch</category><category>metacritic</category><category>platinum-games</category><category>release</category><category>reviews</category><category>star-wars</category><category>tutorial</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 18 Mar 2010 12:37:00 EST</pubDate></item><item><title><![CDATA[Snap Judgment: Pokemon HeartGold and SoulSilver]]></title><link>http://www.joystiq.com/2010/03/18/snap-judgment-pokemon-heartgold-and-soulsilver/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/snap-judgment-pokemon-heartgold-and-soulsilver/</guid><comments>http://www.joystiq.com/2010/03/18/snap-judgment-pokemon-heartgold-and-soulsilver/#comments</comments><description><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_e64c848a"><param name="movie" value="http://www.viddler.com/simple/e64c848a/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/e64c848a/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e64c848a"></embed></object></div>
I can't remember a single game release I ever anticipated more in my life than <em>Pok&eacute;mon</em><em> Gold</em> and <em>Silver</em>. By the time the game hit U.S. store shelves in 2000, I'd been rendered a shivering addict to versions <em>Blue</em> and <em>Red</em> for nearly two years. The promise of new pocket-sized monsters and new areas to explore thrilled me to the central of my very being -- and thankfully, the franchise's massive second generation did not disappoint.<br />
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I'm a decade older now, and while I've retained most of my love for the franchise since my middle school career, I worried that the recently released remakes, <a href="http://www.joystiq.com/tag/pokemon-heart-gold"><em>HeartGold</em> and <em>SoulSilver</em></a>, wouldn't have the same intoxicating properties as their source materials. Now that I've spent about eight hours in the game, I feel confident in reporting that these remakes possess the same gripping magic as the originals -- partially due to the infusion of new elements introduced in later generations of the series, and, surprisingly, due to the bundled Pok&eacute;walker peripheral.<br />
<p><a href="http://www.joystiq.com/2010/03/18/snap-judgment-pokemon-heartgold-and-soulsilver/" rel="bookmark">Continue reading <em>Snap Judgment: Pokemon HeartGold and SoulSilver</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/snap-judgment-pokemon-heartgold-and-soulsilver/">Snap Judgment: Pokemon HeartGold and SoulSilver</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 10:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/18/snap-judgment-pokemon-heartgold-and-soulsilver/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19404059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/snap-judgment-pokemon-heartgold-and-soulsilver/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-freak</category><category>nintendo</category><category>pokemon</category><category>pokemon-heart-gold</category><category>pokemon-soul-silver</category><category>snap-judgment</category><category>the-pokemon-company</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 18 Mar 2010 10:54:00 EST</pubDate></item><item><title><![CDATA[Majesco reports drop in Q1 profits]]></title><link>http://www.joystiq.com/2010/03/18/majesco-reports-drop-in-q1-profits/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/majesco-reports-drop-in-q1-profits/</guid><comments>http://www.joystiq.com/2010/03/18/majesco-reports-drop-in-q1-profits/#comments</comments><description><![CDATA[<center><a href="http://majescoentertainment.com/news/display_news.php?id=446"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/majescologo.jpg" /></a></center>This week, Majesco reported its earnings for its fiscal first quarter (which ended January 31). As you may have surmised from the recent news of its potential <a href="http://www.joystiq.com/2010/03/08/majesco-threatened-with-nasdaq-delisting-again/">Nasdaq delisting</a>, things aren't precisely where Majesco would want them to be, financially. Its net profit for the quarter was $3.8 million, showing a year-over-year decline compared to Q1 2009's $4.2 million profit.<br />
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However, the slightly smaller Q1 still seems big enough to make Majesco happy. "Majesco had a very solid first quarter driven by strong holiday sales of our <em>Cooking Mama</em> franchise," CEO Jesse Sutton said, "which once again delivered impressive results, and <em>Alvin &amp; The Chipmunks: The Squeakquel</em>." Yes, that's right, some of you bought something with the word "Squeakquel" on it. <br />
<br />
"Our results were in-line with our internal expectations and we remain on track to deliver improved profitability for 2010," he added. "We have made significant progress in fine tuning our strategy to meet the challenges of the current operating environment." The latest announcement from Majesco, of course, is another extension of the <em>Cooking Mama</em> franchise, <em><a href="http://joystiq.com/tag/crafting-mama">Crafting Mama</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/majesco-reports-drop-in-q1-profits/">Majesco reports drop in Q1 profits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majescoentertainment.com/news/display_news.php?id=446>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/majesco-reports-drop-in-q1-profits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/majesco-reports-drop-in-q1-profits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alvin-and-the-chipmunks-the-squeakquel</category><category>cooking-mama-world-kitchen</category><category>jesse-sutton</category><category>majesco</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Mar 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[WarioWare D.I.Y. videos show you how to ... D.I.Y.]]></title><link>http://www.joystiq.com/2010/03/17/warioware-d-i-y-videos-show-you-how-to-d-i-y/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/warioware-d-i-y-videos-show-you-how-to-d-i-y/</guid><comments>http://www.joystiq.com/2010/03/17/warioware-d-i-y-videos-show-you-how-to-d-i-y/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7365b345"><param name="movie" value="http://www.viddler.com/simple/7365b345/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/7365b345/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7365b345"></embed></object></center> So you want to make a video game. Most folks would tell you, "Start simple." Well, it doesn't get much simpler than the "microgames" of the <em>WarioWare </em>series, which are about as long as ... that pause right there. <em><a href="http://www.joystiq.com/tag/warioware-diy">WarioWare D.I.Y</a>. </em>is all about building your own teeny-tiny titles -- as talked about in our <a href="http://www.joystiq.com/2010/02/24/impressions-warioware-d-i-y/">recent preview</a> of the <strike>game</strike> <strike>app</strike> game-app -- and Nintendo's attempting to show how easy it can be with a series of brief tutorial videos. We've plugged in the one above, as well as another after the break for your educational needs.<br />
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You'll notice that the guy in the videos is using a <a href="http://www.joystiq.com/tag/dsi-xl">DSi XL</a> -- we can tell you that, after seeing the hardware running <em>D.I.Y. </em>in person, the hefty handheld's humongous screens really are great for editing sprites and other details, as is the pen-sized stylus. Either that, or our eyesight really <em>is</em> getting worse.<p><a href="http://www.joystiq.com/2010/03/17/warioware-d-i-y-videos-show-you-how-to-d-i-y/" rel="bookmark">Continue reading <em>WarioWare D.I.Y. videos show you how to ... D.I.Y.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/warioware-d-i-y-videos-show-you-how-to-d-i-y/">WarioWare D.I.Y. videos show you how to ... D.I.Y.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/17/warioware-d-i-y-videos-show-you-how-to-d-i-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/warioware-d-i-y-videos-show-you-how-to-d-i-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsi</category><category>dsi-xl</category><category>video</category><category>warioware</category><category>warioware-diy</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 17 Mar 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Cave Story includes playable Curly Brace]]></title><link>http://nintendo.joystiq.com/2010/03/17/cave-story-includes-playable-curly-brace/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/17/cave-story-includes-playable-curly-brace/</guid><comments>http://nintendo.joystiq.com/2010/03/17/cave-story-includes-playable-curly-brace/#comments</comments><description><![CDATA[<center><a href="http://wii.ign.com/dor/objects/14287155/cave-story/videos/cavestory_gmp_playingascurly_31610.html"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/curly31710.jpg" alt="" /></a></center>In case anyone is still on the fence about paying for a WiiWare version of a freeware game -- although a couple of <em>years</em> of anticipation have probably killed that -- this <a href="http://joystiq.com/tag/cave-story"><em>Cave Story</em></a> video (after the break) shows something pretty appealing: a second playable character. And not just any character, either. Curly Brace is a fan favorite, appearing in the game in a capacity we won't discuss too much to avoid spoilers.<br />
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We're checking with Nicalis now to learn more about her inclusion -- whether she's part of the initial download or DLC, and how her presence affects gameplay. Worst case scenario: we find out on Monday when the game comes out.<br />
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[Update: Nicalis has confirmed to Joystiq that Curly mode will be included with the initial download!]<p><a href="http://nintendo.joystiq.com/2010/03/17/cave-story-includes-playable-curly-brace/" rel="bookmark">Continue reading <em>Cave Story includes playable Curly Brace</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/17/cave-story-includes-playable-curly-brace/">Cave Story includes playable Curly Brace</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Wed, 17 Mar 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/dor/objects/14287155/cave-story/videos/cavestory_gmp_playingascurly_31610.html>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/17/cave-story-includes-playable-curly-brace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19404179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/17/cave-story-includes-playable-curly-brace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cave-story</category><category>curly-brace</category><category>dlc</category><category>nicalis</category><category>studio-pixel</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Mar 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[CyberConnect2 working on 'Solarobo' for DS]]></title><link>http://nintendo.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/</guid><comments>http://nintendo.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/#comments</comments><description><![CDATA[<center><a href="http://www.siliconera.com/2010/03/17/cyberconnect2s-ds-game-is-solarobo/"><img vspace="0" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/nintendo.joystiq.com/media/2010/03/solarobo317.jpg" /></a></center>Somehow, developer CyberConnect2 is making a game that is neither <em>Naruto</em> nor <em>.hack</em>. In fact, <em>Solarobo</em> for DS is a spiritual successor to CyberConnect2's 1998 PlayStation game <em><a href="http://en.wikipedia.org/wiki/Tail_Concerto">Tail Concerto</a>. </em>Like Tail Concerto, Solarobo is a platforming action RPG starring anthropomorphic animals in walking mechs.<br />
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As Red Savarin, you pilot the robot DAHAK-AZI03 on bounty hunting missions. Without weapons, your only method of combat is picking up and throwing objects using the robot's arms. Solarobo is due in Japan this year from Namco Bandai. It features some kind of 1-4 player support, but the details of that have yet to be released -- as does any information about a release outside of Japan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/">CyberConnect2 working on 'Solarobo' for DS</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Wed, 17 Mar 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2010/03/17/cyberconnect2s-ds-game-is-solarobo/>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19403805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/17/cyberconnect2-working-on-solarobo-for-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyberconnect2</category><category>famitsu</category><category>japan</category><category>namco-bandai</category><category>platformer</category><category>rpg</category><category>solarobo</category><category>tail-concerto</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Mar 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[Reggie courts core devs, questions motivation to Move]]></title><link>http://www.joystiq.com/2010/03/17/reggie-courts-core-devs-questions-motivation-to-move/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/17/reggie-courts-core-devs-questions-motivation-to-move/</guid><comments>http://www.joystiq.com/2010/03/17/reggie-courts-core-devs-questions-motivation-to-move/#comments</comments><description><![CDATA[<center><a href="http://www.industrygamers.com/news/nintendos-reggie-on-wii-core-games-wii-hd-shortages--more/1/"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/move317.jpg" alt="" /></a></center>In an interview with <a href="http://www.industrygamers.com/news/nintendos-reggie-on-wii-core-games-wii-hd-shortages--more/1/">IndustryGamers</a>, Nintendo of America president Reggie Fils-Aime asserted that Nintendo <em>does</em> care about third parties and <em>does</em> need them, despite the fact that Nintendo's business is sustained pretty well by first-party games. "The fact of the matter is we know we create great content for younger consumers," he said, "we know we've got great content for more casual players, and we want fantastic content for that more active player who loves<em> Metroid</em> or <em>Zelda,</em> but maybe also wants something like a<em> BioShock 2 </em>to play as well." Reggie then admitted, "We're not good at it and it's not a key focus area," thus Nintendo's interest in third-party developers.<br />
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The boss man also reiterated, almost word for word, his <a href="http://www.joystiq.com/2010/03/10/reggie-nintendo-not-thinking-seriously-about-next-console-yet/">previous position</a> that Nintendo would begin work on the next Nintendo system when a developer was unable to do something on the current Wii hardware, and he repeated that an HD feature alone wouldn't be enough to justify a new console. <br />
<br />
When asked about the <a href="http://joystiq.com/tag/playstation-move">PlayStation Move</a>, Fils-Aime questioned the Sony device's appeal. If the Wii already scratches the itch for motion-based gaming, then why would consumers be <em>moved</em> to pick up a PS3? "What's going to motivate them to spend minimally $300 for a new [PS3] system, plus minimally $100 for the Move motion bundle? So [as a consumer], now I'm into this for $400 and I still have to spend money on software. What's going to motivate me to do that?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/17/reggie-courts-core-devs-questions-motivation-to-move/">Reggie courts core devs, questions motivation to Move</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Mar 2010 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/nintendos-reggie-on-wii-core-games-wii-hd-shortages--more/1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/reggie-courts-core-devs-questions-motivation-to-move/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19403263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/17/reggie-courts-core-devs-questions-motivation-to-move/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation-move</category><category>reggie</category><category>reggie-fils-aime</category><category>wii-hd</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Mar 2010 10:20:00 EST</pubDate></item><item><title><![CDATA[Sonic fans remix Sonic 4 intro, get way too excited]]></title><link>http://www.joystiq.com/2010/03/16/sonic-fans-remix-sonic-4-intro-get-way-too-excited/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/sonic-fans-remix-sonic-4-intro-get-way-too-excited/</guid><comments>http://www.joystiq.com/2010/03/16/sonic-fans-remix-sonic-4-intro-get-way-too-excited/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blogs.sega.com/usa/2010/03/15/sonic-4-spotlight-whats-in-an-intro-a-whole-lot-actually/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/sonicfacepalm.jpg" alt="" /></a></div>
Oh, <a href="http://www.joystiq.com/tag/sonic-the-hedgehog-4"><em>Sonic</em></a> fans. Every time a new <em>Sonic</em> is announced, you <a href="http://www.joystiq.com/2010/03/01/mega64-explains-the-appeal-and-letdown-of-sonic-the-restaura/">joke about not getting fooled</a> again and <a href="http://www.joystiq.com/2010/02/26/sonic-fans-create-the-best-boycott-of-all-time/">you promise</a> that, this time, you won't be taken in. And we believe you -- why would you go back to Sonic after everything he's done to you? But then a few weeks go by, and suddenly we click a link and find you <a href="http://blogs.sega.com/usa/2010/03/15/sonic-4-spotlight-whats-in-an-intro-a-whole-lot-actually/">remixing the 10 seconds of intro screen music</a> that's <a href="http://www.youtube.com/watch?v=gMwKBg-VcpA&amp;feature=related">been revealed</a> from <em>Sonic 4</em>.<br />
<br />
Seriously? Did you have to create a rock version, an 8-bit version and even a Dreamcast-style version? Sure, they're cool, and sure, we've embedded them after the break, but isn't this <em>exactly</em> the kind of excitement we all agreed we wouldn't have for the new game? Yes, we're glad to see that <a href="http://en.wikipedia.org/wiki/Jun_Senoue">longtime <em>Sonic</em> musician</a> <a href="http://junsenoue.com/site/">Jun Senoue</a> has been announced as the composer for new game, and we're looking forward to hearing more music when the Sega blog releases it. But as your history teacher said, those who forget the past are doomed to repeat it. Let's wait until we play the game before we start remixing it 10 seconds at a time.<p><a href="http://www.joystiq.com/2010/03/16/sonic-fans-remix-sonic-4-intro-get-way-too-excited/" rel="bookmark">Continue reading <em>Sonic fans remix Sonic 4 intro, get way too excited</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/sonic-fans-remix-sonic-4-intro-get-way-too-excited/">Sonic fans remix Sonic 4 intro, get way too excited</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.sega.com/usa/2010/03/15/sonic-4-spotlight-whats-in-an-intro-a-whole-lot-actually/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/sonic-fans-remix-sonic-4-intro-get-way-too-excited/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19402322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/sonic-fans-remix-sonic-4-intro-get-way-too-excited/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blog</category><category>composer</category><category>intro</category><category>jun-senoue</category><category>music</category><category>remix</category><category>sega</category><category>sonic</category><category>sonic-the-hedgehog-4</category><category>sonic-the-hedgehog-4-episode-1</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 16 Mar 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Mega64 pokes fun at The Beatles: Rock Band with a little help from a friend]]></title><link>http://www.joystiq.com/2010/03/16/mega64-pokes-fun-at-the-beatles-rock-band-with-a-little-help-fr/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/mega64-pokes-fun-at-the-beatles-rock-band-with-a-little-help-fr/</guid><comments>http://www.joystiq.com/2010/03/16/mega64-pokes-fun-at-the-beatles-rock-band-with-a-little-help-fr/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=yyJ48-BYb7s"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/mega64beatlesrb580.jpg" /></a></div>
Mega64 gets back to its roots in <a href="http://www.youtube.com/watch?v=yyJ48-BYb7s">the troupe's latest video</a>, enlisting the aid of John and Jane Q. Public to create another minute and a half of comedy based on <a href="http://www.joystiq.com/tag/the-beatles-rock-band"><em>The Beatles: Rock Band</em></a>. You're probably asking yourself how the trio can recreate the full British pop quartet. To answer that, we offer this: through the aid of a surprise guest, of course! <br />
<br />
Head past the break to see who. We're pretty sure you'll never guess who it is.<br />
<br />
[Thanks, Brock]<p><a href="http://www.joystiq.com/2010/03/16/mega64-pokes-fun-at-the-beatles-rock-band-with-a-little-help-fr/" rel="bookmark">Continue reading <em>Mega64 pokes fun at The Beatles: Rock Band with a little help from a friend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/mega64-pokes-fun-at-the-beatles-rock-band-with-a-little-help-fr/">Mega64 pokes fun at The Beatles: Rock Band with a little help from a friend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=yyJ48-BYb7s>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/mega64-pokes-fun-at-the-beatles-rock-band-with-a-little-help-fr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19401825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/mega64-pokes-fun-at-the-beatles-rock-band-with-a-little-help-fr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comedy</category><category>ea</category><category>harmonix</category><category>mega64</category><category>mtv-games</category><category>music</category><category>rhythm</category><category>rock-band</category><category>the-beatles</category><category>The-Beatles-Rock-Band</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 Mar 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Japanese Nintendo downloads: Zombie in Wonderland, Karate Champ]]></title><link>http://nintendo.joystiq.com/2010/03/16/japanese-nintendo-downloads-zombie-in-wonderland-karate-champ/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/16/japanese-nintendo-downloads-zombie-in-wonderland-karate-champ/</guid><comments>http://nintendo.joystiq.com/2010/03/16/japanese-nintendo-downloads-zombie-in-wonderland-karate-champ/#comments</comments><description><![CDATA[<center><img vspace="0" hspace="0" border="1" alt=""  src="http://www.blogcdn.com/nintendo.joystiq.com/media/2010/03/zombiepanic316.jpg" /></center>Marvelous's <a href="http://www.joystiq.com/2010/02/10/marvelous-licenses-western-wiiware-games-for-japan/">World Game Parade</a> brings a "world game" that actually has yet to release anywhere but Japan: Akaoni Studio's <em>Zombie Panic in Wonderland</em>, a sort of spiritual successor to the DS's <a href="http://nintendo.joystiq.com/tag/zombie-bbq/"><em>Little Red Riding Hood's Zombie BBQ</em></a>. Also on Wii is one of the original fighting games, <em>Karate Champ</em>, in its original arcade form -- though we doubt it supports the dual-joystick interface of the original.<br />
<ul>
    <li><a href="http://www.hamster.co.jp/products/soft.cgi?vca&amp;1003xx"><em>Karate Champ</em></a> (Arcade, 1-2 players, 800 Wii Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/wii/wiiware/wzpj/index.html">Zombie in Wonderland</a> </em>(WiiWare, 1-2 players, 800 Wii Points)</li>
    <li><a href="http://www.nintendo.co.jp/wii/wiiware/wp5j/index.html"><em>Pokosuka Racing</em></a> (WiiWare, 1-4 players, 500 Wii Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/ds/dsiware/k8ej/index.html">Write to Memorize: English Notebook</a> (</em>DSiWare, 1 player, 200 DSi Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/ds/dsiware/k8pj/index.html">Write to Memorize: Picture Notebook</a> (</em>DSiWare, 1 player, 200 DSi Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/ds/dsiware/kerj/index.html">G.G. Series Exciting River</a> (</em>DSiWare, 1 player, 200 DSi Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/ds/dsiware/k2kj/index.html">Ah! Nikaku Tori</a> (</em>DSiWare, 1 player, 500 DSi Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/ds/dsiware/kc9j/index.html">Shooting Down King</a> (</em>DSiWare, 1-4 players, 500 DSi Points)</li>
    <li><em><a href="http://www.nintendo.co.jp/ds/dsiware/k8ij/index.html">Hachi-One Diver Story</a> (</em>DSiWare, 1 player, 500 DSi Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/16/japanese-nintendo-downloads-zombie-in-wonderland-karate-champ/">Japanese Nintendo downloads: Zombie in Wonderland, Karate Champ</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Tue, 16 Mar 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://nintendo.joystiq.com/2010/03/16/japanese-nintendo-downloads-zombie-in-wonderland-karate-champ/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19402074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/16/japanese-nintendo-downloads-zombie-in-wonderland-karate-champ/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsiware</category><category>marvelous</category><category>virtual-console</category><category>wiiware</category><category>world-game-parade</category><category>zombie-panic-in-wonderland</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Mar 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[Nintendo publishing Samurai Warriors 3 with Tecmo Koei]]></title><link>http://nintendo.joystiq.com/2010/03/16/nintendo-publishing-samurai-warriors-3-with-tecmo-koei/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/16/nintendo-publishing-samurai-warriors-3-with-tecmo-koei/</guid><comments>http://nintendo.joystiq.com/2010/03/16/nintendo-publishing-samurai-warriors-3-with-tecmo-koei/#comments</comments><description><![CDATA[<center><a href="http://press.nintendo.com/object?id=22852"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/samuraiwarriors316.jpg" /></a></center>Following the <a href="http://www.joystiq.com/2010/02/24/nintendo-publishing-dragon-quest-ix-in-north-america/">recent announcement</a> that <em>Dragon Quest IX</em> will be published by Nintendo in North America, the company has revealed another publishing partnership for an exclusive game from a big Japanese publisher: Nintendo will co-publish Koei's <a href="http://www.joystiq.com/tag/samurai-warriors-3"><em>Samurai Warriors 3</em></a> in North America this fall.<br />
<br />
It makes sense that Nintendo would take the stewardship role for this game, as it contains a mode featuring characters and locations from Nintendo's <em>Nazo no Murasame-jou</em> ("The Mysterious Murasame Castle"), a <a href="http://en.wikipedia.org/wiki/Family_Computer_Disk_System">Famicom Disk System</a> game designed by none other than Shigeru Miyamoto. In any case, this is one way for Nintendo to ensure ongoing releases of third-party core games on its systems: by plucking existing ones from Japan and publishing them in North America itself.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/16/nintendo-publishing-samurai-warriors-3-with-tecmo-koei/">Nintendo publishing Samurai Warriors 3 with Tecmo Koei</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Tue, 16 Mar 2010 13:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/object?id=22852>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/16/nintendo-publishing-samurai-warriors-3-with-tecmo-koei/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19401522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/16/nintendo-publishing-samurai-warriors-3-with-tecmo-koei/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynasty-warriors</category><category>koei</category><category>publishing</category><category>samurai-warriors</category><category>samurai-warriors-3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Mar 2010 13:29:00 EST</pubDate></item><item><title><![CDATA[Pick up Guitar Hero 5 at a Guitar Hero 3 price today]]></title><link>http://www.joystiq.com/2010/03/16/pick-up-guitar-hero-5-at-a-guitar-hero-3-price-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/pick-up-guitar-hero-5-at-a-guitar-hero-3-price-today/</guid><comments>http://www.joystiq.com/2010/03/16/pick-up-guitar-hero-5-at-a-guitar-hero-3-price-today/#comments</comments><description><![CDATA[<center><a href="http://www.amazon.com/gp/feature.html/ref=amb_link_85826191_2?ie=UTF8&amp;docId=1000208101&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=right-1&amp;pf_rd_r=11KT2CMXZ5BBZECWN909&amp;pf_rd_t=101&amp;pf_rd_p=496383031&amp;pf_rd_i=468642"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gh5_091409.jpg" /></a></center>Looking to add 85 new songs to your <em>Guitar Hero</em> library? Want a game that's made for "Party Play?" Oh, sure. Admit it -- you just want to make the ghostly <a href="http://www.joystiq.com/tag/kurt-cobain">Cobain avatar</a> do your musical bidding. Well, whatever the motivation, you can pick up <a href="http://joystiq.com/tag/guitar-hero-5"><em>Guitar Hero 5</em></a> (the game only) for a pretty reasonable $28.99 today, thanks to <a href="http://www.amazon.com/gp/feature.html/ref=amb_link_85826191_2?ie=UTF8&amp;docId=1000208101&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=right-1&amp;pf_rd_r=11KT2CMXZ5BBZECWN909&amp;pf_rd_t=101&amp;pf_rd_p=496383031&amp;pf_rd_i=468642">Amazon's Deal of the Day</a>.<br />
<br />
While supplies last (or through the end of the day), the discount is applied to the Wii, PS3, Xbox 360, and PS2 versions of the game. <em>Guitar Hero 5 </em>is worth investing in especially if you're loaded down with PS2 instruments and don't want to buy new ones for another console -- there <a href="http://www.joystiq.com/2010/02/10/activision-severely-cutting-music-game-releases-in-2010/">won't be any more</a> <em>Guitar Heroes</em> for PS2, after all. So, if you want more music, this is pretty much your last chance, all you PS2 holdouts!<br />
<br />
[Thanks, Jared]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/pick-up-guitar-hero-5-at-a-guitar-hero-3-price-today/">Pick up Guitar Hero 5 at a Guitar Hero 3 price today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 13:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/feature.html/ref=amb_link_85826191_2?ie=UTF8&amp;docId=1000208101&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=right-1&amp;pf_rd_r=11KT2CMXZ5BBZECWN909&amp;pf_rd_t=101&amp;pf_rd_p=496383031&amp;pf_rd_i=468642>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/pick-up-guitar-hero-5-at-a-guitar-hero-3-price-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19401382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/pick-up-guitar-hero-5-at-a-guitar-hero-3-price-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>amazon</category><category>deal-of-the-day</category><category>deals</category><category>guitar-hero</category><category>guitar-hero-5</category><category>music</category><category>sale</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Mar 2010 13:19:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: Castlevania: Rondo of Blood (TG-16)]]></title><link>http://nintendo.joystiq.com/2010/03/16/vc-in-brief-castlevania-rondo-of-blood-tg-16/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/16/vc-in-brief-castlevania-rondo-of-blood-tg-16/</guid><comments>http://nintendo.joystiq.com/2010/03/16/vc-in-brief-castlevania-rondo-of-blood-tg-16/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddlerplayer-a41c9aed"><param name="movie" value="http://www.viddler.com/simple/a41c9aed/" /><param name="autoplay" value="f" /><param name="disablebranding" value="f" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/a41c9aed/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="autoplay=f&amp;disablebranding=f" name="viddlerplayer-a41c9aed" ></embed></object></center><br />
As far as imports go, <a href="http://www.joystiq.com/tag/castlevania-rondo-of-blood"><em>Castlevania: Rondo of Blood</em></a> is a pretty sweet one. For $9, it's a great game to add to any <em>Castlevania</em> fan's collection and plays quite well on the Wii: casual players get a forgiving save structure and stage system, while the hardcore fans get the same tried-and-true gameplay. <em>Rondo of Blood</em> is suited for quick pick-up sessions or even long marathon outings. Basically: you should play this game. It's good -- <em>seriously</em> good.<br />
<ul>
    <li><em>Castlevania: Rondo of Blood</em> (Turbografx-16 CD-ROM, 1 player, 900 Wii Points)</li>
</ul>
<em> </em>
<div class="clearfix" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://nintendo.joystiq.com/tag/vc-in-brief"><img border="0" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer <a href="http://nintendo.joystiq.com/tag/vc-in-brief">VC in Brief</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.</em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/16/vc-in-brief-castlevania-rondo-of-blood-tg-16/">VC in Brief: Castlevania: Rondo of Blood (TG-16)</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Tue, 16 Mar 2010 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://nintendo.joystiq.com/2010/03/16/vc-in-brief-castlevania-rondo-of-blood-tg-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19400026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/16/vc-in-brief-castlevania-rondo-of-blood-tg-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania-rondo-of-blood</category><category>konami</category><category>tg-16</category><category>turbografx-16</category><category>Turbografx16</category><category>vc-in-brief</category><category>virtual-console</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 Mar 2010 09:15:00 EST</pubDate></item><item><title><![CDATA[Developer Tom Soderlund explains the frights of Ghostwire]]></title><link>http://www.joystiq.com/2010/03/16/developer-tom-soderlund-explains-the-frights-of-ghostwire/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/developer-tom-soderlund-explains-the-frights-of-ghostwire/</guid><comments>http://www.joystiq.com/2010/03/16/developer-tom-soderlund-explains-the-frights-of-ghostwire/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ghostwiregdcmain.jpg" /></div>
Bumps in the night. Unexplained sounds. A chill up your spine. Extreme terror. These things aren't associated with the Nintendo DSi, unless you unexpectedly leave yours behind in a taxi. But <a href="http://www.google.com/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;ved=0CAYQFjAA&amp;url=http%3A%2F%2Fwww.adifferentgame.com%2F&amp;ei=YPKeS_qLG4rcNafliLwM&amp;usg=AFQjCNEYXr7uPcM82xpyLtmK9Uv1zaWbQw&amp;sig2=XmtI74DullR-FZ0_lnvPew">A Different Game</a> CEO Tom Soderlund wants to bring all of that augmented paranormal activity to your DSi with <a href="http://www.joystiq.com/tag/ghostwire"><em>Ghostwire</em></a> and turn you into a ghostbuster (minus the proton packs). Now you're armed with a stylus and <em>the power of Nintendo</em>. <br />
<br />
Originally conceived four years ago for Symbian-powered smartphones, the idea is to turn your handheld into a tool for communicating with the paranormal world. The built-in camera, sound meters, light meters are all a part of the experience, providing a combination of real-world and computer-generated data. Soderlund's team built an adventure game around it -- you talk to ghosts, find out what's troubling them, and either capture them or attempt to ease their pain.<p><a href="http://www.joystiq.com/2010/03/16/developer-tom-soderlund-explains-the-frights-of-ghostwire/" rel="bookmark">Continue reading <em>Developer Tom Soderlund explains the frights of Ghostwire</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/developer-tom-soderlund-explains-the-frights-of-ghostwire/">Developer Tom Soderlund explains the frights of Ghostwire</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/developer-tom-soderlund-explains-the-frights-of-ghostwire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/developer-tom-soderlund-explains-the-frights-of-ghostwire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A Different Game</category><category>a-different-game</category><category>ADifferentGame</category><category>augmented-reality</category><category>dsi</category><category>GDC-2010</category><category>ghostwire</category><category>majesco</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 16 Mar 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Ghostwire might haunt iPhone, Android]]></title><link>http://www.joystiq.com/2010/03/16/ghostwire-to-haunt-iphone-android/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/ghostwire-to-haunt-iphone-android/</guid><comments>http://www.joystiq.com/2010/03/16/ghostwire-to-haunt-iphone-android/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/iphoneghostwire.jpg" /></div>
<a href="http://joystiq.com/tag/ghostwire"><em>Ghostwire</em></a> lead developer Tom Soderlund told us at GDC that his upcoming DSi-exclusive Nintendo DS game might be coming to Apple's iPhone and Google's Android. The DSi version, published by Majesco, is set to come out <a href="http://www.joystiq.com/2010/02/24/nintendo-release-date-calendar-2010/">near Halloween</a> this year, and it's possible that other flavors might join it at that time. <br /> <br /> "With the DSi we have location to some extent using the wifi chip, because we can kind of recognize when the user is in a new location, or where they are somewhere they've been before." Soderlund said, "But, we're thinking of taking to the iPhone or the Android which have more emphasis on location-based gameplay.<br /><br />We hope Elvis' grave is first on the list.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/ghostwire-to-haunt-iphone-android/">Ghostwire might haunt iPhone, Android</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/ghostwire-to-haunt-iphone-android/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19400683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/ghostwire-to-haunt-iphone-android/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Android</category><category>GDC-2010</category><category>Ghosts</category><category>Ghostwire</category><category>Halloween</category><category>iPhone</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 16 Mar 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[Attack of the Movies 3D also attacking Xbox 360]]></title><link>http://www.joystiq.com/2010/03/15/attack-of-the-movies-3d-also-attacking-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/attack-of-the-movies-3d-also-attacking-xbox-360/</guid><comments>http://www.joystiq.com/2010/03/15/attack-of-the-movies-3d-also-attacking-xbox-360/#comments</comments><description><![CDATA[<center><a href="http://www.prnewswire.com/news-releases/majesco-entertainment-announces-attack-of-the-movies-3-d-will-release-for-xbox-360-87648087.html"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/attack3dxbox315.jpg" /></a></center>This May, Wii owners won't be alone in shooting their way through scenes reminiscent of classic action movies in glorious, anaglyph 3D. Majesco has announced that it will release <a href="http://joystiq.com/tag/attack-of-the-movies-3d"><em>Attack of the Movies 3D</em></a> on Xbox 360 as well.<br />
<br />
<em>Attack of the Movies</em> sends groups of up to four players (wearing up to four pairs of goofy 3D glasses) through movie-themed worlds, rich with hostile sea creatures, aliens, and robots. Don't have your own glasses? No worries -- the game comes with four sets. Not only will you get to shoot stuff with your friends, you'll all get to look like <a href="http://en.wikipedia.org/wiki/Minor_characters_in_Back_to_the_Future_films#Match.2C_Skinhead.2C_and_3-D">that one guy</a> from <em>Back to the Future</em> when you do!<br />
 <br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/attack-of-the-movies-3d-also-attacking-xbox-360/">Attack of the Movies 3D also attacking Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/majesco-entertainment-announces-attack-of-the-movies-3-d-will-release-for-xbox-360-87648087.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/attack-of-the-movies-3d-also-attacking-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/attack-of-the-movies-3d-also-attacking-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>attack-of-the-movies-3d</category><category>casual</category><category>majesco</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Mar 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[This Week on the Nintendo Channel: Cave Story]]></title><link>http://nintendo.joystiq.com/2010/03/15/this-week-on-the-nintendo-channel-cave-story/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/15/this-week-on-the-nintendo-channel-cave-story/</guid><comments>http://nintendo.joystiq.com/2010/03/15/this-week-on-the-nintendo-channel-cave-story/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_7aea2a1"><param name="movie" value="http://www.viddler.com/simple/7aea2a1/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7aea2a1/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7aea2a1"></embed></object></center><br />
This week's most noteworthy <a href="http://www.joystiq.com/tag/nintendo-channel">Nintendo Channel</a> item is by far the Developer's Voice video on <em><a href="http://www.joystiq.com/tag/cave-story">Cave Story</a> </em>above. Next week, we'll <a href="http://www.joystiq.com/2010/02/24/cave-story-wiiware-march-22-release-date/">finally</a> get to play it. How pumped are you? Like, beyond pumped? We sure hope so!<br />
<br />
Head past the break for the rest of this week's content.<br />
<p><a href="http://nintendo.joystiq.com/2010/03/15/this-week-on-the-nintendo-channel-cave-story/" rel="bookmark">Continue reading <em>This Week on the Nintendo Channel: Cave Story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/15/this-week-on-the-nintendo-channel-cave-story/">This Week on the Nintendo Channel: Cave Story</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Mon, 15 Mar 2010 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://nintendo.joystiq.com/2010/03/15/this-week-on-the-nintendo-channel-cave-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19400023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/15/this-week-on-the-nintendo-channel-cave-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cave-story</category><category>dsiware</category><category>nicalis</category><category>nintendo-channel</category><category>virtual-console</category><category>wiiware</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 15 Mar 2010 17:45:00 EST</pubDate></item><item><title><![CDATA[Gaijin bringing iPhone's Lilt Line to WiiWare]]></title><link>http://nintendo.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/</guid><comments>http://nintendo.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/#comments</comments><description><![CDATA[<center><a href="http://twitter.com/differentcloth/status/10328075904"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/liltline315.jpg" /></a></center><a href="http://liltline.com/"><em>Lilt Line</em></a>, winner of a 2010 <a href="http://www.gamasutra.com/view/news/27528/Road_To_IGF_Mobile_Lilt_Lines_Gordon_Midwood.php">IGF Mobile award</a> for Audio Achievement is a simple iPhone game, in which you tilt the phone to guide a line through winding tunnels, and tap the screen in response to on-screen cues, all in time to dubstep music by 16bit. Essentially, it's Irritating Stick without the irritation! Developer Different Cloth revealed in a <a href="http://twitter.com/differentcloth/status/10328075904">tweet</a> that Wii owners will get to experience Lilt Line as well, thanks to Bit.Trip creator <a href="http://joystiq.com/tag/gaijin-games">Gaijin Games</a>.<br />
<br />
All we know from the (necessarily brief) announcement is that Gaijin is bringing the game to the Wii. We can assume, both from the nature of the game and the fact that we don't think the three-person Gaijin Games team is going to start publishing packaged games, that it's WiiWare. We've asked Gaijin for more information. In the meantime, check out the iPhone version after the break.<p><a href="http://nintendo.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/" rel="bookmark">Continue reading <em>Gaijin bringing iPhone's Lilt Line to WiiWare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/">Gaijin bringing iPhone's Lilt Line to WiiWare</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Mon, 15 Mar 2010 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/differentcloth/status/10328075904>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19399365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/15/gaijin-bringing-iphones-lilt-line-to-wiiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>different-cloth</category><category>gaijin-games</category><category>gdc-2010</category><category>indie</category><category>lilt-line</category><category>port</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Mar 2010 15:45:00 EST</pubDate></item><item><title><![CDATA[Now Playing: March 15-21, 2010]]></title><link>http://www.joystiq.com/2010/03/15/now-playing-march-15-21-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/now-playing-march-15-21-2010/</guid><comments>http://www.joystiq.com/2010/03/15/now-playing-march-15-21-2010/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/now-playing-031510.jpg" alt="" /><br />
We hear he's <em>a lot </em>bigger up close.<br />
<br />
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</div><p><a href="http://www.joystiq.com/2010/03/15/now-playing-march-15-21-2010/" rel="bookmark">Continue reading <em>Now Playing: March 15-21, 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/now-playing-march-15-21-2010/">Now Playing: March 15-21, 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/15/now-playing-march-15-21-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/now-playing-march-15-21-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>newgames</category><category>now-playing</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 15 Mar 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIII tops UK sales chart, Just Dance shows stamina]]></title><link>http://www.joystiq.com/2010/03/15/final-fantasy-xiii-tops-uk-sales-chart/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/final-fantasy-xiii-tops-uk-sales-chart/</guid><comments>http://www.joystiq.com/2010/03/15/final-fantasy-xiii-tops-uk-sales-chart/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://release.square-enix.com/news/j/2010/03/9mcgbgo17.html"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ff13310.jpg" alt="" /></a></div>
In its first week at retail, <em>Final Fantasy XIII</em> charged up the UK sales charts like a Lightning bolt, becoming the "fastest selling" game of the year -- a record set by <em>Bad Company 2</em> <a href="http://www.joystiq.com/2010/03/08/battlefield-bad-company-2-is-new-king-of-uk-sales/">just last week</a>. According to <a href="http://www.chart-track.co.uk/?i=811&amp;s=1111">Chart-Track</a>, the console sales split for the latest edition in Square Enix's flagship series was fairly even, with a 54 to 46 percent split on PS3 and Xbox 360, respectively.<br />
<br />
<a href="http://joystiq.com/tag/battlefield-bad-company-2"><em>Bad Company 2's</em></a> sales slipped 38 percent last week, bringing EA DICE's <a href="http://www.joystiq.com/2010/03/05/review-battlefield-bad-company-2-multiplayer/">fantastic multiplayer</a> title (wait, there's <a href="http://www.joystiq.com/2010/03/08/battlefield-bad-company-2-single-player-review/">single player, too?</a>) down to second place. And, in third -- there it is: <em>Just Dance</em>. The game is unstoppable and has the stamina of a six-year-old hyped up on Pixy Stix. Like we noted last week, <em>Just Dance</em> just keeps <a href="http://www.joystiq.com/2010/03/01/heavy-rain-buoyed-to-top-of-uk-sales-charts/">going</a> and <a href="http://www.joystiq.com/2010/02/22/aliens-vs-predator-facehugs-uk-charts-just-dance-not-going-any/">going</a>. We're just waiting to see when this epic sugar rush wears off.<br />
<br />
<a href="http://www.chart-track.co.uk/?i=811&amp;s=1111">Source</a> - Lucky <em>XIII</em> for Square Enix [GFK Chart-Track]<br />
<a href="http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&amp;ct=110015">Source</a> - Latest UK Software Charts [GFK Chart-Track]<p><a href="http://www.joystiq.com/2010/03/15/final-fantasy-xiii-tops-uk-sales-chart/" rel="bookmark">Continue reading <em>Final Fantasy XIII tops UK sales chart, Just Dance shows stamina</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/final-fantasy-xiii-tops-uk-sales-chart/">Final Fantasy XIII tops UK sales chart, Just Dance shows stamina</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.chart-track.co.uk/?i=811&amp;s=1111>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/final-fantasy-xiii-tops-uk-sales-chart/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/final-fantasy-xiii-tops-uk-sales-chart/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-bad-company-2</category><category>britain</category><category>chart-track</category><category>final-fantasy-xiii</category><category>just-dance</category><category>sales</category><category>software</category><category>uk</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 15 Mar 2010 10:25:00 EST</pubDate></item><item><title><![CDATA[NintendoWare Weekly: Rage of the Gladiator, Castlevania: Rondo of Blood]]></title><link>http://www.joystiq.com/2010/03/15/nintendoware-weekly-rage-of-the-gladiator-castlevania-rondo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/nintendoware-weekly-rage-of-the-gladiator-castlevania-rondo/</guid><comments>http://www.joystiq.com/2010/03/15/nintendoware-weekly-rage-of-the-gladiator-castlevania-rondo/#comments</comments><description><![CDATA[<center><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ragegladiator315.jpg" alt="" /></center>Today's Wii downloadable releases look like they'll work nicely together. When Medusa heads have murdered you <em>enough</em> times in <a href="http://joystiq.com/tag/castlevania-rondo-of-blood"><em>Castlevania: Rondo of Blood</em></a>, you can switch over to <a href="http://joystiq.com/tag/rage-of-the-gladiator"><em>Rage of the Gladiator</em></a> and smash them in first person!<br />
<p><a href="http://www.joystiq.com/2010/03/15/nintendoware-weekly-rage-of-the-gladiator-castlevania-rondo/" rel="bookmark">Continue reading <em>NintendoWare Weekly: Rage of the Gladiator, Castlevania: Rondo of Blood</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/nintendoware-weekly-rage-of-the-gladiator-castlevania-rondo/">NintendoWare Weekly: Rage of the Gladiator, Castlevania: Rondo of Blood</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=22783>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/nintendoware-weekly-rage-of-the-gladiator-castlevania-rondo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19399249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/nintendoware-weekly-rage-of-the-gladiator-castlevania-rondo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>101-minigolf-world</category><category>car-jack-streets</category><category>castlevania</category><category>castlevania-rondo-of-blood</category><category>dsiware</category><category>rage-of-the-gladiator</category><category>triple-shot-sports</category><category>zoo-frenzy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Mar 2010 09:45:00 EST</pubDate></item><item><title><![CDATA[Newest NBA Jam trailer brings plenty of extra heat]]></title><link>http://www.joystiq.com/2010/03/14/newest-nba-jam-trailer-brings-plenty-of-extra-heat/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/14/newest-nba-jam-trailer-brings-plenty-of-extra-heat/</guid><comments>http://www.joystiq.com/2010/03/14/newest-nba-jam-trailer-brings-plenty-of-extra-heat/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_ca741858"><param name="movie" value="http://www.viddler.com/simple/ca741858/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/ca741858/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ca741858"></embed></object></center> As you might imagine, the vast majority of the "heat" that the newest trailer for <em><a href="http://www.joystiq.com/tag/nba-jam">NBA Jam</a></em> brings with it is through the various players running up and down the court <em>fully ablaze</em> (it certainly doesn't hurt when the screen catches fire as well). Don't get us wrong -- it's full of gameplay that puts us right back on the couch in 1994, trying to desperately remember the code so that we can play as our favorite US president. <br />
<br />
That said, the announcer probably says "Kaboom!" four or five times. And yeah, somewhere in the middle there, we realized that <em>NBA Jam</em> just doesn't have that many catchphrases. But that's okay with us -- the gameplay looks fantastic! We'll have our impressions of the game up in a few weeks, but for now you can peep the trailer yourself just a few inches up.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/14/newest-nba-jam-trailer-brings-plenty-of-extra-heat/">Newest NBA Jam trailer brings plenty of extra heat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Mar 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/video/exclusive-debut-nba-jam/63073>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/14/newest-nba-jam-trailer-brings-plenty-of-extra-heat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19398353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/14/newest-nba-jam-trailer-brings-plenty-of-extra-heat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>basketball</category><category>ea</category><category>ea-sports</category><category>nba</category><category>nba-jam</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 14 Mar 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[More FIFA World Cup 2010 media than you can shake a red card at]]></title><link>http://www.joystiq.com/2010/03/12/new-fifa-world-cup-2010-media/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/new-fifa-world-cup-2010-media/</guid><comments>http://www.joystiq.com/2010/03/12/new-fifa-world-cup-2010-media/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_70317972"><param name="movie" value="http://www.viddler.com/simple/70317972/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/70317972/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_70317972"></embed></object></center>We know, we know -- we've been desperately waiting for more new media on <a href="http://www.joystiq.com/tag/fifa-world-cup-2010-south-africa/">April's South Africa-themed </a><em><a href="http://www.joystiq.com/tag/fifa-world-cup-2010-south-africa/">FIFA</a></em> release as well, and today we've finally got some more. Arriving care of <a href="http://www.joystiq.com/tag/gdc-2010">GDC 2010</a>, EA Sports released the trailer you see above and the smattering of new screens seen below (for Xbox 360/PlayStation 3 as well as the Wii). <br />
<br />
The trailer urges players to take their own country's team to the World Cup, though we should issue a word of warning to those of you in the contiguous United States who choose to bring our fine nation to the top: <em>it's just a game</em>. Okay, okay, sorry -- we were just joshin' ya! We suppose it's possible. Maybe after the robots take over. <em>Maybe</em>.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/new-fifa-world-cup-2010-media/">More FIFA World Cup 2010 media than you can shake a red card at</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/12/new-fifa-world-cup-2010-media/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19395075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/new-fifa-world-cup-2010-media/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>fifa</category><category>fifa-10</category><category>fifa-world-cup-2010</category><category>fifa-world-cup-2010-south-africa</category><category>gdc</category><category>gdc-2010</category><category>screenshots</category><category>soccer</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 12 Mar 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Sakamoto: No Wii Kid Icarus now, but possible]]></title><link>http://www.joystiq.com/2010/03/12/nintendo-sakamoto-no-wii-kid-icarus-now-but-its-possible/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/nintendo-sakamoto-no-wii-kid-icarus-now-but-its-possible/</guid><comments>http://www.joystiq.com/2010/03/12/nintendo-sakamoto-no-wii-kid-icarus-now-but-its-possible/#comments</comments><description><![CDATA[<center><a href="http://kotaku.com/5491419/nintendo-would-happily-make-kid-icarus-wii"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/icarus3122.png" alt="" /></a></center>
<div style="text-align: right;"><small>[<a href="http://www.vgmuseum.com/images/nes/01/icarus.html">VGMuseum</a>]</small></div>
If there's a <a href="http://joystiq.com/tag/kid-icarus"><em>Kid Icarus</em></a> reboot in the works somewhere at Nintendo, <a href="http://joystiq.com/tag/metroid-other-m"><em>Metroid: Other M</em></a> producer <a href="http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/">Yoshio Sakamoto</a>, who worked on the original NES game, doesn't know anything about it. "I don't know personally about any project underway regarding <em>Kid Icarus,</em>" Sakamoto told <a href="http://kotaku.com/5491419/nintendo-would-happily-make-kid-icarus-wii">Kotaku</a>, "but if so many of those people are interested in it and really want to see it on the Wii, they should really speak up."<br />
<br />
It's not as simple as making a <em>Zelda</em> game with flight, apparently (that's our guess for what people want in a Wii <em>Kid Icarus </em>game). Sakamoto suggested that Nintendo has yet to hit upon the right design. "If we can find some sort of way to bring it to the Wii; a way to make the game for the Wii that makes sense, we would happily do so," he said. "But just keep in mind it may not be me making the game."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/nintendo-sakamoto-no-wii-kid-icarus-now-but-its-possible/">Nintendo's Sakamoto: No Wii Kid Icarus now, but possible</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 17:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5491419/nintendo-would-happily-make-kid-icarus-wii>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/nintendo-sakamoto-no-wii-kid-icarus-now-but-its-possible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/nintendo-sakamoto-no-wii-kid-icarus-now-but-its-possible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2010</category><category>kid-icarus</category><category>yoshio-sakamoto</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Mar 2010 17:31:00 EST</pubDate></item><item><title><![CDATA[Gene Simmons: 'I'm the voice of Guitar Hero 6']]></title><link>http://www.joystiq.com/2010/03/12/gene-simmons-im-the-voice-of-guitar-hero-6/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/gene-simmons-im-the-voice-of-guitar-hero-6/</guid><comments>http://www.joystiq.com/2010/03/12/gene-simmons-im-the-voice-of-guitar-hero-6/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=kWHjCgKLJm0#t=1m6s"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/genesimmonsgh603122010.jpg" alt="" /></a></div>
"I'm the voice of <em>Guitar Hero 6</em>," says KISS front man Gene Simmons during a video clip produced by <a href="http://www.youtube.com/watch?v=kWHjCgKLJm0#t=1m6s">Game On</a>, a division of UK media site ITN. <em>And that's all he says</em>. The clip -- view it after the break -- has been removed from the context of what's assumed to be a full interview and essentially turns Simmons' statement into a gag line. Still, Simmons does appear to be the first "official" spokesperson to outright name the next iteration of <em>Guitar Hero</em>, albeit <em>unofficially</em>. <br />
<br />
Activision <a href="http://www.joystiq.com/2010/02/10/activision-reports-113-million-in-profits-for-2009/">previously dated</a> a forthcoming <em>Guitar Hero</em> game for the "back half" of 2010. Presumably, that's <em>"Guitar Hero 6" </em>and the game Simmons will apparently star in. What? Activision didn't offer his crew a full-on <em>Guitar Hero: KISS</em> game? It's for the better, really, because all we want to do is get the digitized Simmons onstage and make him <em>crank 'dat Soulja Boy! </em><p><a href="http://www.joystiq.com/2010/03/12/gene-simmons-im-the-voice-of-guitar-hero-6/" rel="bookmark">Continue reading <em>Gene Simmons: 'I'm the voice of Guitar Hero 6'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/gene-simmons-im-the-voice-of-guitar-hero-6/">Gene Simmons: 'I'm the voice of Guitar Hero 6'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 17:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=kWHjCgKLJm0#t=1m6s>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/gene-simmons-im-the-voice-of-guitar-hero-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/gene-simmons-im-the-voice-of-guitar-hero-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>gene-simmons</category><category>Guitar-Hero</category><category>guitar-hero-6</category><category>kiss</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 12 Mar 2010 17:09:00 EST</pubDate></item><item><title><![CDATA[Interview: Metroid: Other M producer Yoshio Sakamoto]]></title><link>http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/</guid><comments>http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/#comments</comments><description><![CDATA[<div style="text-align: center;"><strong><a href="http://www.joystiq.com/photos/metroid-other-m-nintendo-media-summit-2010/#2739451"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/metroidnms224002-1267042135-031210.jpg"  alt="" /></a><br />
</strong></div>
After delivering <a href="http://www.joystiq.com/2010/03/11/nintendos-yoshio-sakamoto-reveals-metroid-other-ms-cinematic/">a GDC panel</a> on his cinematic inspiration, we met with <a href="http://www.joystiq.com/tag/Metroid-Other-M/"><em>Metroid: Other M</em></a> producer Yoshio Sakamoto to ask him about everything from collaborating with Team Ninja, lessons learned from <em>Metroid Prime,</em> the newfound focus on story in the <em>Metroid</em> universe, and whether or not he played Chair's <em>Super Metroid</em> love letter, <em>Shadow Complex.</em> Read on!<strong><br />
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Can you tell us about the process of working with Team Ninja. Who does what design-wise and technology-wise?<br />
</strong><br />
Yoshio Sakamoto: The original design concept came from me, but then we went and assembled a team that could pull this off. And in this case it was people from Team Ninja, who we really thought was the best fit. But they've also provided a lot of core ideas that have influenced the direction of the game, particularly the director, Mr. Hayashi. So, as I mentioned in the speech today, it's not so much that we're dividing up tasks but collaborating as equals.<br />
<br />
After E3 and the initial announcement a lot of people were making comments like, "Oh, it seems like they've dumped Retro for this series and they want to go with another developer," as if it was a big switch-off. But, in actuality, that is far from the case; rather, we just wanted to put together the best team that we could to make this project, which turns out to be Project M.<b><br />
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</b><p><a href="http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/" rel="bookmark">Continue reading <em>Interview: Metroid: Other M producer Yoshio Sakamoto</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/">Interview: Metroid: Other M producer Yoshio Sakamoto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 15:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/interview-metroid-other-m-producer-yoshio-sakamoto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC-2010</category><category>interview</category><category>Metroid</category><category>Metroid-Other-M</category><category>Nintendo</category><category>Yoshio-Sakamoto</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 12 Mar 2010 15:03:00 EST</pubDate></item><item><title><![CDATA[European Nintendo downloads: Ironclad, Nectaris]]></title><link>http://nintendo.joystiq.com/2010/03/12/european-nintendo-downloads-ironclad-nectaris/</link><guid isPermaLink="true">http://nintendo.joystiq.com/2010/03/12/european-nintendo-downloads-ironclad-nectaris/</guid><comments>http://nintendo.joystiq.com/2010/03/12/european-nintendo-downloads-ironclad-nectaris/#comments</comments><description><![CDATA[<a href="http://nintendo.co.uk/NOE/en_GB/news/2010/hanabi_festival_lights_up_virtual_console_once_again_16324.html"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/nintendo.joystiq.com/media/2010/03/ironclad312.jpg" style="padding-left: 5px;" /></a>Okay, so it isn't <a href="http://nintendo.joystiq.com/2010/03/11/hanabi-festival-returns-to-europe-with-castlevania/"><em>Rondo of Blood</em></a> this week in Europe. Nintendo instead chose to inaugurate the latest Hanabi Festival with the pre-rendered Neo Geo shooter <a href="http://www.neo-geo.com/reviews/neo-reviews/Ironclad/ironclad.html"><em>Ironclad</em></a> and <em>Lode Runner</em> for NES. It's pretty novel in and of itself to have two Virtual Console games in a single week, not to mention a Neo Geo game! They're joined on Wii by the WiiWare version of <em>Military Madness</em>.<br />
<ul>
    <li><a href="http://nintendo.co.uk/NOE/en_GB/games/vc/lode_runner_16271.html"><em>Lode Runner</em></a> (NES, 1-2 players, 600 Wii Points)</li>
    <li><em>Ironclad</em> (Neo Geo, 1-2 players, 1,000 Wii Points)</li>
    <li><a href="http://nintendo.co.uk/NOE/en_GB/games/wiiware/military_madness_nectaris_16304.html"><em>Nectaris: Military Madness</em></a> (WiiWare, 1-4 players, 1,000 Wii Points)</li>
    <li><em><a href="http://nintendo.co.uk/NOE/en_GB/games/dsiware/elemental_masters__16257.html">Elemental Masters</a> (</em>DSiWare, 1-2 players, 800 DSi Points)</li>
    <li><em><a href="http://nintendo.co.uk/NOE/en_GB/games/dsiware/pop_island_14549.html">Pop Island</a> (</em>DSiWare, 1-8 players, 500 DSi Points)</li>
    <li><em><a href="http://nintendo.co.uk/NOE/en_GB/games/dsiware/simply_sudoku_16307.html">Simply Sudoku</a> (</em>DSiWare, 1 player, 200 DSi Points)</li>
    <li><em><a href="http://nintendo.co.uk/NOE/en_GB/games/dsiware/simply_mahjong_16302.html">Simply Mahjong</a> (</em>DSiWare, 1 player, 200 DSi Points)</li>
    <li><em>4 Travellers Play Spanish (</em>DSiWare, 1-4 players, 800 DSi Points)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://nintendo.joystiq.com"><img src="http://nintendo.joystiq.com/media/feedlogo.gif" alt="Joystiq Nintendo" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://nintendo.joystiq.com/2010/03/12/european-nintendo-downloads-ironclad-nectaris/">European Nintendo downloads: Ironclad, Nectaris</a> originally appeared on <a href="http://nintendo.joystiq.com">Joystiq Nintendo</a> on Fri, 12 Mar 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo.co.uk/NOE/en_GB/news/2010/hanabi_festival_lights_up_virtual_console_once_again_16324.html>Read</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/12/european-nintendo-downloads-ironclad-nectaris/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/forward/19396865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://nintendo.joystiq.com/2010/03/12/european-nintendo-downloads-ironclad-nectaris/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4-travellers-play-spanish</category><category>dsiware</category><category>elemental-masters</category><category>europe</category><category>friday</category><category>hanabi-festival</category><category>ironclad</category><category>lode-runner</category><category>pop-island</category><category>simply-mahjong</category><category>simply-sudoku</category><category>virtual-console</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 12 Mar 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[Rock Band Weekly Redux: Lady Gaga, Cartman, 3 Doors Down, Mute Math, The Subways]]></title><link>http://www.joystiq.com/2010/03/12/rock-band-weekly-redux-lady-gaga-cartman-3-doors-down-mute-m/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/rock-band-weekly-redux-lady-gaga-cartman-3-doors-down-mute-m/</guid><comments>http://www.joystiq.com/2010/03/12/rock-band-weekly-redux-lady-gaga-cartman-3-doors-down-mute-m/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.rockband.com/forums/showthread.php?t=185587"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/ladygaga580.jpg" /></a></div>
Lady Gaga was <a href="http://www.joystiq.com/2010/03/09/rock-band-weekly-lady-gaga-eric-cartmans-poker-face/">already announced</a> for <em>Rock Band</em>'s DLC update next week -- but she's bringing friends along. The pop sensation will be joined by some, <em>ahem</em>, actual rock bands. <br />
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Check out next week's full list of releases after the break.<p><a href="http://www.joystiq.com/2010/03/12/rock-band-weekly-redux-lady-gaga-cartman-3-doors-down-mute-m/" rel="bookmark">Continue reading <em>Rock Band Weekly Redux: Lady Gaga, Cartman, 3 Doors Down, Mute Math, The Subways</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/rock-band-weekly-redux-lady-gaga-cartman-3-doors-down-mute-m/">Rock Band Weekly Redux: Lady Gaga, Cartman, 3 Doors Down, Mute Math, The Subways</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rockband.com/forums/showthread.php?t=185587>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/rock-band-weekly-redux-lady-gaga-cartman-3-doors-down-mute-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/rock-band-weekly-redux-lady-gaga-cartman-3-doors-down-mute-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-doors-down</category><category>dlc</category><category>eric-cartman</category><category>lady-gaga</category><category>mute-math</category><category>rock-band</category><category>rock-band-2</category><category>rock-band-dlc</category><category>rock-band-weekly</category><category>rock-band-wii</category><category>rock-band-wiikly</category><category>south-park</category><category>the-subways</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 12 Mar 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo sells 1.9 million DS and Wiis through Feb. 2010]]></title><link>http://www.joystiq.com/2010/03/12/nintendo-sells-1-9-million-ds-and-wiis-through-feb-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/nintendo-sells-1-9-million-ds-and-wiis-through-feb-2010/</guid><comments>http://www.joystiq.com/2010/03/12/nintendo-sells-1-9-million-ds-and-wiis-through-feb-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://press.nintendo.com/articles.jsp?id=22751"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/marioincashrain02232010.jpg" /></a></div>
Following <a href="http://www.joystiq.com/2010/03/11/february-npd-xbox-360-and-bioshock-2-sales-heat-up/">last night's NPD report</a> for February, Nintendo has issued <a href="http://press.nintendo.com/articles.jsp?id=22751">a press release</a> lauding the amazing selling power of its own products. In typical fashion, the gaming giant that got your grandma into gaming has managed to sell a ridiculous amount of DS and Wii systems in the U.S. -- 1.9 million in the first two months of 2010, to be exact.<br />
<br />
As impressive as that 1.9 million figure is, Nintendo's ability to break its own records is even more impressive. In selling 613,000 DS units throughout February 2010, Nintendo has managed to set a new monthly record, besting the previous top-selling month of February 2009's figure of 597,000 units. It would seem that two things are certain in this life: we're all going to die one day and before that day comes, each of us is going to own nine DS systems.<br />
<br />
With March 28 fast approaching -- that's the release date for <a href="http://www.joystiq.com/tag/dsi-xl">the DSi XL</a> -- Nintendo is hoping to further build on the success of its now six-year-old handheld. And, to think, even after all that time, the <a href="http://www.explicitgamer.com/blog/wp-content/uploads/2009/12/prints_money_1_.gif">gif</a> still hasn't gotten old.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/nintendo-sells-1-9-million-ds-and-wiis-through-feb-2010/">Nintendo sells 1.9 million DS and Wiis through Feb. 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=22751>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/nintendo-sells-1-9-million-ds-and-wiis-through-feb-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/nintendo-sells-1-9-million-ds-and-wiis-through-feb-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsi-xl</category><category>nintendo-dsi</category><category>nintendo-dsi-xl</category><category>npd</category><category>sales</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 12 Mar 2010 10:30:00 EST</pubDate></item></channel></rss>