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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Call of Duty: Black Ops multiplayer event, in pictures]]></title><link>http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-multiplayer-event-in-pictures/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-multiplayer-event-in-pictures/</guid><comments>http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-multiplayer-event-in-pictures/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/photos/call-of-duty-black-ops-multiplayer-event/#/1"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-event-530.jpg" /></a></div>
When Activision drops enough coin to rent out the California Science Center - replete with the <a href="http://www.joystiq.com/game/Call-of-Duty-Black-Ops/"><em>Call of Duty: Black Ops</em></a> logo projected on a real SR-71 Blackbird spy plane - it's only fair that we take pictures and share them with you. Of course, we weren't there for the glitz and glamour, we were busy <a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/">playing the game's new multiplayer features</a> and interviewing the multiplayer design director (coming soon). Live vicariously through our image gallery below. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/call-of-duty-black-ops-multiplayer-event/">Call of Duty: Black Ops multiplayer event</a></strong></p><a href="http://www.joystiq.com/photos/call-of-duty-black-ops-multiplayer-event/#3326661"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-event-36_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops-multiplayer-event/#3326665"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-event-31_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops-multiplayer-event/#3326660"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-event-40_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops-multiplayer-event/#3326664"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-event-35_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/call-of-duty-black-ops-multiplayer-event/#3326666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod-black-ops-event-29_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-multiplayer-event-in-pictures/">Call of Duty: Black Ops multiplayer event, in pictures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-multiplayer-event-in-pictures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19619362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-multiplayer-event-in-pictures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Call-of-Duty-Black-Ops</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Treyarch</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 02 Sep 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Dead Space 2 to feature 'Soldiers vs. Necromorphs' multiplayer]]></title><link>http://www.joystiq.com/2010/09/02/rumor-dead-space-2-to-feature-soldiers-vs-necromorphs-multip/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/rumor-dead-space-2-to-feature-soldiers-vs-necromorphs-multip/</guid><comments>http://www.joystiq.com/2010/09/02/rumor-dead-space-2-to-feature-soldiers-vs-necromorphs-multip/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/02/rumor-dead-space-2-to-feature-soldiers-vs-necromorphs-multip/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/ds2chocolatemilk530pxheaderimg.jpg" /></a></div>
According to reports coming out of the recent GameStop managers meeting in Texas, <em><a href="http://www.joystiq.com/game/dead-space-2">Dead Space 2</a></em> will be getting a multiplayer component in which players will control either Necromorphs or "soldiers" (presumably not welders, then?). <a href="http://www.gamernode.com/news/9455-dead-space-2-to-have-online-soldiers-vs-necromorphs-multiplayer/index.html">GamerNode</a> claims that the mode will consist of "deathmatch-style combat" and will be just one of several multiplayer game modes when the game launches <a href="http://www.joystiq.com/2010/06/14/dead-space-2-launches-on-january-25-2011/">in early 2011</a>. <br />
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Additionally, the source claims that pre-orders of the game at any outlet would net purchasers a free download of <em><a href="http://www.joystiq.com/game/dead-space-ignition">Dead Space: Ignition</a></em>. Alas, if you pre-order it at GameStop, you'll allegedly get another bonus: a rivet gun. EA didn't respond to request for comment by publishing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/rumor-dead-space-2-to-feature-soldiers-vs-necromorphs-multip/">Rumor: Dead Space 2 to feature 'Soldiers vs. Necromorphs' multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/rumor-dead-space-2-to-feature-soldiers-vs-necromorphs-multip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19619230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/rumor-dead-space-2-to-feature-soldiers-vs-necromorphs-multip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-2</category><category>dead-space-ignition</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>pre-order-bonus</category><category>ps3</category><category>rivet-gun</category><category>rumor</category><category>soldiers-vs-necromorphs</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Sep 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Source: Military-based GameStop stores will not carry Medal of Honor]]></title><link>http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/</guid><comments>http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/mead-530-hnr.jpg" alt="" /></a></div>
EA's upcoming <a href="http://www.joystiq.com/game/medal-of-honor-2010"><em>Medal of Honor</em></a> reboot has attracted some <a href="http://www.joystiq.com/2010/08/24/ea-wont-bow-to-medal-of-honor-controversy/">controversy</a> due to the inclusion of Taliban fighters in the game's multiplayer mode. A source has informed Joystiq that, in response to the backlash, GameStop stores in Army and Air Force bases will not stock the game. According to the notice sent to employees, "GameStop has agreed out of respect for our past and present Men and Women in uniform we will not carry <em>Medal of Honor</em> in any of our AAFES based stores." The notice specifically mentions playable Taliban fighters as cause for the pullback.<br />
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The affected stores will have "all marketing material pulled" and will no longer take reservations for the game. While the move showcases GameStop's sensitivity to the hot-topic issue, stores are nonetheless encouraged to direct buyers to a non-military store. "Customers who enter our AAFES stores and wish to reserve <em>Medal of Honor</em> can and should be directed to the nearest GameStop location off base," the note explains.<br />
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The full statement can be read after the break.<p><a href="http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/" rel="bookmark">Continue reading <em>Source: Military-based GameStop stores will not carry Medal of Honor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/">Source: Military-based GameStop stores will not carry Medal of Honor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19619266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/source-military-based-gamestop-stores-will-not-carry-medal-of-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aafes</category><category>gamestop</category><category>medal-of-honor</category><category>Medal-of-Honor-2010</category><category>microsoft</category><category>military</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 02 Sep 2010 16:40:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption has shipped 6.9 million units and counting]]></title><link>http://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units/</guid><comments>http://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/reddeadredemptionmorecopies530-1.jpg" /></a></div>
<em><a href="http://joystiq.com/game/red-dead-redemption">Red Dead Redemption</a></em> has been a bonanza for Take-Two, with the company announcing today that more than of 6.9 million units have been shipped to retail. Take-Two stated a couple months back that the title had already become <a href="http://www.joystiq.com/2010/06/29/red-dead-redemption-will-be-profitable-take-two-ceo-says/">profitable</a> after the western <a href="http://www.joystiq.com/2010/06/08/red-dead-redemption-surpasses-5-million-units-shipped/">shipped over 5 million units</a> and <a href="http://www.joystiq.com/2010/01/12/sources-red-dead-redemption-development-in-trouble/">allegedly recouped six years of development costs</a>.<br />
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The breakout hit has been a staple of the <a href="http://www.joystiq.com/tag/NPD/">NPD</a> and <a href="http://joystiq.com/tag/chart-track">UK sales charts</a> since launch, but it's still got a lot of sales to go before it has the cachet of <em>Grand Theft Auto</em>. And before we stop using that picture above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units/">Red Dead Redemption has shipped 6.9 million units and counting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 16:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>playstation</category><category>ps3</category><category>Red-Dead-Redemption</category><category>RockStar</category><category>Rockstar-Games</category><category>sales</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Sep 2010 16:20:00 EST</pubDate></item><item><title><![CDATA[LA Noire officially delayed to first half of 2011]]></title><link>http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/</guid><comments>http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/lanoire530.jpg" alt="" /></a></div>
We all saw it coming from down Wilshire and up the PCH: <em><a href="http://joystiq.com/game/la-noire">L.A. Noire</a></em> has been officially delayed until "the first half of calendar 2011." The announcement was made in Take-Two Interactive's <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1466545&amp;highlight=">Q3 earnings release</a>. <em>Noire</em> now joins <a href="http://www.joystiq.com/2010/06/08/max-payne-3-delayed-beyond-october/"><em>Max Payne 3</em></a> as another major delayed game warming the 2011 bench, while <em>Red Dead Redemption</em>, <em>Mafia 2 </em>and <em>Civilization 5</em> bring in the bucks.<br />
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<em>L.A. Noire</em>'s <a href="http://www.joystiq.com/2010/08/26/psa-la-noire-still-expected-this-year-officially/">delay became apparent</a> after the title made it into some magazine pieces earlier this year with a pre-October release, and then failed to show up at any of the major video game conventions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/">LA Noire officially delayed to first half of 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/la-noire-officially-delayed-to-first-half-of-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delays</category><category>first-half-2011</category><category>LA-Noire</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>release-date</category><category>RockStar</category><category>Rockstar-Games</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>team-bondi</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Sep 2010 16:10:00 EST</pubDate></item><item><title><![CDATA[Medal of Honor trailer previews Helicopters vs. Town cage fight]]></title><link>http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/</guid><comments>http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/#continued"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamhelicopterattack530.jpg" /></a></div>
The latest trailer for EA's <a href="http://www.joystiq.com/game/medal-of-honor-2010"><em>Medal of Honor</em></a> reboot focuses on a segment from the single-player campaign -- one which pits a pair of heavily armored attack helicopters against a village of hostiles. Who will emerge victorious? The results may -- who are we kidding? The helicopters,<em> of course</em>.<p><a href="http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/" rel="bookmark">Continue reading <em>Medal of Honor trailer previews Helicopters vs. Town cage fight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/">Medal of Honor trailer previews Helicopters vs. Town cage fight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/medal-of-honor-trailer-previews-helicopters-vs-town-cage-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Medal-of-Honor-2010</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Rhode Island treasurer seeks to block $75M loan to 38 Studios]]></title><link>http://www.joystiq.com/2010/09/02/rhode-island-treasurer-seeks-to-block-75m-loan-to-38-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/rhode-island-treasurer-seeks-to-block-75m-loan-to-38-studios/</guid><comments>http://www.joystiq.com/2010/09/02/rhode-island-treasurer-seeks-to-block-75m-loan-to-38-studios/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/rhode-island-treasurer-seeks-to-block-75m-loan-to-38-studios/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/38studios530.jpg" /></a></div>
Rhode Island gubernatorial candidate Frank Caprio, who is also the general treasurer, is working to block the state's $75 million loan to 38 Studios. <a href="http://www.boston.com/business/technology/articles/2010/09/01/caprio_aims_to_block_38_studios_deal/">The Boston Globe</a> reports Caprio wants to stop the loan guarantee, which the studio would receive in exchange for <a href="http://www.joystiq.com/2010/07/27/schillings-38-studios-leaving-massachusetts-for-rhode-island/">moving from Massachusetts to Rhode Island</a>, until a new governor is sworn in. Several other gubernatorial candidates have also <a href="http://www.joystiq.com/2010/08/11/rhode-island-politicians-speak-out-against-38-studios-deal/">expressed concern</a>.<br />
<br />
The multi-million dollar deal, which would leave Rhode Island taxpayers with the bill if 38 Studios was to go under, is key to the company creating a proposed 450 jobs in the state by the end of 2012. 38 Studios currently <a href="http://www.wpri.com/dpp/news/long-odds-for-ri-backed-schilling-game">employs approximately 200 staff</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/rhode-island-treasurer-seeks-to-block-75m-loan-to-38-studios/">Rhode Island treasurer seeks to block $75M loan to 38 Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/rhode-island-treasurer-seeks-to-block-75m-loan-to-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/rhode-island-treasurer-seeks-to-block-75m-loan-to-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>employment</category><category>Frank-Caprio</category><category>jobs</category><category>loan</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rhode-island</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Sep 2010 15:40:00 EST</pubDate></item><item><title><![CDATA[Dragon Age 'Witch Hunt' DLC teaser offers a taste of our Warden's final quest]]></title><link>http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/</guid><comments>http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/#continued"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/witchhunt922010530px.jpg" /></a></div>
Next week, we'll finally get to find out <a href="http://www.joystiq.com/2010/08/25/dragon-age-origins-story-concluded-in-witch-hunt-dlc/">what became of Morrigan</a> at the conclusion of <a href="http://www.joystiq.com/game/dragon-age-origins"><em>Dragon Age: Origins</em></a>. Well, technically that wasn't the conclusion of the story -- <em>this</em> is the end, but you get our point. Sort it all out for yourself past the break, courtesy of a teaser video from <a href="http://www.gametrailers.com/video/exclusive-debut-dragon-age/703831">GameTrailers</a>.<p><a href="http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/" rel="bookmark">Continue reading <em>Dragon Age 'Witch Hunt' DLC teaser offers a taste of our Warden's final quest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/">Dragon Age 'Witch Hunt' DLC teaser offers a taste of our Warden's final quest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/dragon-age-witch-hunt-dlc-teaser-offers-a-taste-of-our-warden/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>Dragon-Age</category><category>Dragon-Age-Origins</category><category>ea</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rpg</category><category>witch-hunt</category><category>witch-hunt-dlc</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 02 Sep 2010 15:20:00 EST</pubDate></item><item><title><![CDATA[Have a Bloody Good Time in Ubisoft's Source Engine FPS]]></title><link>http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/</guid><comments>http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bgt9210.jpg" alt="" /></a></center>Hot on the heels of the <a href="http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/">"movie poster" teasers</a>, and ... several months after the <a href="http://www.joystiq.com/2010/05/18/ubisofts-bloody-good-time-coming-to-pc-xbla-in-q2/">first mention</a> of the title, Ubisoft has given us the first real look at its downloadable game <em>Bloody Good Time</em>.<br />
<br />
The multiplayer <a href="http://www.joystiq.com/tag/source-engine">Source Engine</a>-powered FPS will be released on Steam and XBLA. Up to eight players can compete in various environments within a movie set, fighting to get the starring role in a horror movie by murdering each other with weapons ranging from the expected (guns) to the bizarre ("an exploding remote-controlled rat").<br />
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Check out the first screens in the gallery below, featuring the game's cast of playable movie stereotypes. <em>Bloody Good Time </em>will be available this fall.<div class="postgallery"><p><strong>Gallery: <a href="%GalleryURL%">Bloody Good Time (first screens)</a></strong></p><a href="/gallery/bloody-good-time-pc-xbla/3326096/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/bgtscreenshotsthirdblack_thumbnail.jpg" alt="" title="" /></a><a href="/gallery/bloody-good-time-pc-xbla/3326097/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mfpsshotgun2_thumbnail.jpg" alt="" title="" /></a><a href="/gallery/bloody-good-time-pc-xbla/3326099/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mthirdflametrower_thumbnail.jpg" alt="" title="" /></a><a href="/gallery/bloody-good-time-pc-xbla/3326100/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mthirdfryingpan_thumbnail.jpg" alt="" title="" /></a><a href="/gallery/bloody-good-time-pc-xbla/3326101/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mthirdrc_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/" rel="bookmark">Continue reading <em>Have a Bloody Good Time in Ubisoft's Source Engine FPS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/">Have a Bloody Good Time in Ubisoft's Source Engine FPS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 14:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19619060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/bloody-good-time-source-engine-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bloody-good-time</category><category>fps</category><category>microsoft</category><category>outerlight</category><category>pc</category><category>q3-2010</category><category>release-date</category><category>source-engine</category><category>Steam</category><category>Ubisoft</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 14:53:00 EST</pubDate></item><item><title><![CDATA[Outland developed by Housemarque, gameplay detailed]]></title><link>http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/</guid><comments>http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/"><img align="middle" width="530" vspace="0" hspace="0" height="298" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland.jpg" /></a></div>
When Ubisoft first <a href="http://www.joystiq.com/2010/08/30/ubisoft-to-reveal-outland-for-psn-and-xbla-at-pax/">revealed</a> <em>Outland</em> for PSN and XBLA earlier this week, the company didn't provide many details. Now, thanks to a preview on <a href="http://xboxlive.ign.com/articles/111/1117613p1.html">IGN</a>, we've got a much clearer picture of the title. <em>Outland</em> is being developed by Housemarque, the studio behind the PSN shooter <em>Super Stardust HD</em> and the upcoming <a href="http://joystiq.com/game/dead-nation"><em>Dead Nation</em></a>. According to IGN, the game is essentially "a cross between retro platformers like <em>Prince of Persia</em> or <em>Out of This World</em> and the color-switching of shoot 'em up <em>Ikaruga</em>."<br />
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If just the thought of those two play styles combined has you short of breath, we wouldn't blame you. Like <em>Ikaruga</em>, players can switch the protagonist between two forms, white and black, rendering him impervious to bullets of the same color. At the same time, players must navigate jungle settings on branching pathways looking for secrets and, of course, boss fights. <em>Outland</em> isn't scheduled for release until next year, but rest assured we'll be taking a closer look during PAX.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/outland-xbla-psn/">Outland (first screens)</a></strong></p><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325825"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325826"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325828"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/outland-xbla-psn/#3325830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/outland12_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/">Outland developed by Housemarque, gameplay detailed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/outland-developed-by-housemarque-gameplay-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>outland</category><category>playstation</category><category>ps3</category><category>PSN</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 02 Sep 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Tokyo is a battleground for animals in PS3's 'Tokyo Jungle']]></title><link>http://www.joystiq.com/2010/09/02/tokyo-jungle-ps3-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/tokyo-jungle-ps3-revealed/</guid><comments>http://www.joystiq.com/2010/09/02/tokyo-jungle-ps3-revealed/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/02/tokyo-is-a-battleground-for-animals-in-ps3s-tokyo-jungle/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/tokyojungle9210.jpg" alt="" /></a></center>The latest game to be born from Sony's "<a href="http://www.joystiq.com/2008/09/14/playstation-goes-to-camp-creator-audition-mash-up-project/">PlayStation CAMP</a>" initiative, which brought us both <em><a href="http://www.joystiq.com/tag/holy-invasion-of-privacy-badman/">What Did I Do to Deserve This, My Lord!?</a></em> and <em><a href="http://joystiq.com/game/patchwork-heroes">Patchwork Heroes</a></em>, is simple to describe yet difficult to explain. <em>Tokyo Jungle</em> is about animals running free in the streets of Tokyo in the year 20XX, and doing their best to survive against the other creatures roaming the city. <br />
<br />
Story Mode takes players through missions, each played as a different animal, including a race horse craving competition and a pet Pomeranian craving ... food. During these missions, you'll learn what happened to make the humans leave Earth. Survival Mode allows players to pick from over 80 different animals -- like elephants, chimps (in overalls!) and porcupines -- and survive as long as possible. <em>Tokyo Jungle</em> will arrive in the still-populated Japan this winter.<br />
[Thanks, Copland]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/tokyo-jungle-ps3-revealed/">Tokyo is a battleground for animals in PS3's 'Tokyo Jungle'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/tokyo-jungle-ps3-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/tokyo-jungle-ps3-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>playstation</category><category>playstation-camp</category><category>ps3</category><category>psn</category><category>q4-2010</category><category>release-date</category><category>tokyo-jungle</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[More than a dozen Call of Duty: Black Ops killstreak bonuses revealed]]></title><link>http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/</guid><comments>http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/blackops824.jpg" alt="" /></a></div>
It's not too early to start putting together your strategy for <a href="http://www.joystiq.com/tag/Call-of-Duty-Black-Ops,multiplayer/"><em>Call of Duty: Black Ops</em> multiplayer</a>, you know. Like, for instance, let's say you're one of those lucky few who can manage to string a series of kills together without being interrupted by ... um, <em>death</em>. You should probably decide on which killstreak bonuses you'll use in battle -- a decision made easier by the list of bonuses acquired by <a href="http://www.xg247.co.uk/news/09/a-handful-of-black-ops-killstreak-bonuses-revealed/">XG247</a> during last night's <a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/"><em>Black Ops</em> multiplayer preview event</a>.<br />
<br />
Keep in mind that the reported rewards and their killstreak requirements are from an in-progress build of the game and could be subject to change. Still, there's plenty to be excited about in this taste of what can be unlocked in <em>Black Ops</em>. We've posted the full list after the jump to avoid spoiling the fun for those who'd prefer to stay in the dark.<p><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/" rel="bookmark">Continue reading <em>More than a dozen Call of Duty: Black Ops killstreak bonuses revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/">More than a dozen Call of Duty: Black Ops killstreak bonuses revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-killstreak-bonuses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-Black-Ops</category><category>killstreaks</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Treyarch</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Sep 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Puzzle Quest 2 PSP only available via PSN, lacks multiplayer]]></title><link>http://www.joystiq.com/2010/09/02/puzzle-quest-2-psp-only-available-via-psn-lacks-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/puzzle-quest-2-psp-only-available-via-psn-lacks-multiplayer/</guid><comments>http://www.joystiq.com/2010/09/02/puzzle-quest-2-psp-only-available-via-psn-lacks-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/puzzle-quest-2-psp-only-available-via-psn-lacks-multiplayer/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pq2922010530px.jpg" /></a></div>
Yesterday, we <a href="http://www.joystiq.com/2010/08/31/puzzle-quest-2-embarks-on-a-journey-to-psp-later-this-year/">reported</a> that <em>Puzzle Quest 2</em> would make its way to PSP later this year, but we still had questions. Specifically, it was unclear if the game would see a UMD release and whether it'd be as full-featured as the console versions.<br />
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Steve Fawkner, CEO and president of Infinite Interactive, confirmed with Joystiq that the PSP game would <em>only</em> be available as a PSN download -- there will not be a UMD version. "Although we've received great support from D3 and Namco for all previous <em>Puzzle Quest</em> releases, <em>PQ2</em> PSP is the first <em>Puzzle Quest</em> game that Infinite is doing by itself, without a publisher, so we're not really able to handle a full UMD release at this time," Fawkner told us. He went on to say that "it's important to get a PSP version out there for all the people who enjoyed the original <em>PQ</em> on PSP and wanted the second one." <br />
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Fawkner offered further insight into why Infinite would be publishing the PSP version itself (given that other versions were published by D3). "The truth is that most publishers really aren't keen to take a risk on PSP these days, which is kind of sad, because it's 'taking risks' that gets great games like <em>Puzzle Quest</em> published in the first place!"<br />
<br />
As far as features go, Fawkner also confirmed that <em><a href="http://www.joystiq.com/game/puzzle-quest-2"><em>Puzzle Quest 2</em></a></em> for PSP would not include multiplayer. The multiplayer mode in the first <em>Puzzle Quest</em> was apparently not so popular among PSP players, so the team decided to focus on implementing Elite Mode (a tougher version of the single-player game that yields better rewards) into the PSP sequel, which it thought would be a better fit for the PSP demographic.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/puzzle-quest-2-psp-only-available-via-psn-lacks-multiplayer/">Puzzle Quest 2 PSP only available via PSN, lacks multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/puzzle-quest-2-psp-only-available-via-psn-lacks-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/puzzle-quest-2-psp-only-available-via-psn-lacks-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infinite-interactive</category><category>playstation</category><category>psn</category><category>psp</category><category>puzzle-quest-2</category><category>sony</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 02 Sep 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[First Mega Man Universe gameplay footage revealed]]></title><link>http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/</guid><comments>http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/#continued"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mmuryu530pxheaderimg.jpg" alt="" /></a></div>
The <em>Mega Man Universe</em> <a href="http://www.joystiq.com/2010/07/16/capcoms-worlds-collide-in-mega-man-universe-for-psn-and-xbla/">teaser trailer</a> hinted at all sorts of cross-game franchise madness when it debuted earlier this year, and the first gameplay trailers do little more than stoke our curiosity all the more. Three teasers (courtesy of <a href="http://gamevideos.1up.com/video/id/31233">1UP</a>, <a href="http://www.gamespot.com/ps3/action/megamanuniverse/video/6274925?tag=topslot;title;3">GameSpot</a> and <a href="http://ps3.ign.com/dor/objects/81087/mega-man-universe/videos/mega_man_trl_trailer_90110.html">IGN</a>) each begin with an introduction from creator Keiji Inafune, and then launch into gameplay footage of this prettied up side-scrolling Mega Man title.<br />
<br />
Head past the break for all three trailers.<p><a href="http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/" rel="bookmark">Continue reading <em>First Mega Man Universe gameplay footage revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/">First Mega Man Universe gameplay footage revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/first-mega-man-universe-gameplay-footage-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gameplay</category><category>keiji-inafune</category><category>Mega-Man-Universe</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>street-fighter</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Sep 2010 12:45:00 EST</pubDate></item><item><title><![CDATA[Epic talks Project Sword, Unreal Engine on iPhone, and Apple TV as a game console]]></title><link>http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/</guid><comments>http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/citadel9210.jpg" alt="" /></a></center>Following yesterday's dramatic announcement of <a href="http://www.joystiq.com/2010/09/01/project-sword-coming-to-ios-from-epic/"><em>Project Sword</em></a> for iOS -- and the dramatic release of the free <em>Epic Citadel</em> tech demo -- <a href="http://gamasutra.com/view/news/30223/Interview_Epics_Capps_On_Bringing_Hardcore_Flavor_To_iOS.php">Gamasutra</a> spoke to Epic's Mike Capps about the games and the platform. Capps said that putting Unreal Engine 3 content on iPhone wasn't as hard as it seemed, thanks to the device's storage space that can come in handy for textures. "You've got 16 gigs of flash memory, which is way better, faster memory than what most people have generally on a home PC," he said. "So that stuff works really well. It's the big environments that get really complicated on the rendering tools for iPhone. But yeah, we've got some tricks for it."<br />
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Capps has his eyes on the future of the platform, both for Epic's own games and licensees. "We've got a few of our licensees using [the iOS tools for UE3] now, who've been testing it with us. So we'll roll it out to existing licensees and then start opening up. I think [Epic VP] Mark Rein has a big plan for how they're going to roll it out and make sure everybody's using it." <br />
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Capps also thinks there's potential to turn the new Apple TV into a game console of sorts. "... I can't wait to throw our engineers at it and see if we can get the latency we need to be able to play a game interactively over that wireless link to the Apple TV," he said. "I sure hope so."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/">Epic Citadel ('Project Sword' tech demo)</a></strong></p><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321590"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321591"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/photo-2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/">Epic talks Project Sword, Unreal Engine on iPhone, and Apple TV as a game console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple-tv</category><category>appletv</category><category>chair-entertainment</category><category>Epic</category><category>Epic-Citadel</category><category>Epic-Games</category><category>iphone</category><category>mike-capps</category><category>mobile</category><category>Project-Sword</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Sony surveying interest in PS3 Digital Comics service]]></title><link>http://www.joystiq.com/2010/09/02/rumor-sony-surveying-interest-in-ps3-digital-comics-service/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/rumor-sony-surveying-interest-in-ps3-digital-comics-service/</guid><comments>http://www.joystiq.com/2010/09/02/rumor-sony-surveying-interest-in-ps3-digital-comics-service/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/rumor-sony-surveying-interest-in-ps3-digital-comics-service/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamdigitalcomics530.jpg" /></a></div>
Have you ever wished you could turn the act of reading a comic book into a more social experience, but without all the reading over your shoulder and creepy breathing down the back your shirt? Sony might be making moves to bring your dream to fruition. PS3 enthusiast site <a href="http://atp4life.ning.com/profiles/blogs/digital-comic-service-on-ps3">Addicted to PlayStation</a> reported receiving a survey inquiring whether they would be interested in seeing the <a href="http://www.joystiq.com/game/digital-comics">Digital Comics</a> service, which launched last November on the PSP, migrate to the PS3 (or other devices) sometime in the future.<br />
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If Sony really is planning on bringing comics to the big screen, we're torn on whether or not that would be a good thing. On one hand, part of the joy of comics is burying your face in the pages -- an experience you couldn't really replicate on a TV. On the other, we could finally use this as a chance to show our friends what incredibly expedient readers we are. "Oh, you're still on panel four? We're on panel nine. <em>What's up</em>?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/rumor-sony-surveying-interest-in-ps3-digital-comics-service/">Rumor: Sony surveying interest in PS3 Digital Comics service</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/rumor-sony-surveying-interest-in-ps3-digital-comics-service/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/rumor-sony-surveying-interest-in-ps3-digital-comics-service/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-books</category><category>digital-comics</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>survey</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Two new Halo: Reach multiplayer videos are full of emotion]]></title><link>http://www.joystiq.com/2010/09/02/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/</guid><comments>http://www.joystiq.com/2010/09/02/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/#continued"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamhaloreachmap530-copy-1283441306.jpg" /></a></div>
When developers release multiplayer videos from their upcoming games, they often feature god-like players who tear down fields of enemies without taking a single hit. The two GamesRadar demos for <a href="http://www.joystiq.com/game/halo-reach"><em>Halo: Reach</em></a> posted below, however, feature all the intensity and stifled swears of a real multiplayer match.<p><a href="http://www.joystiq.com/2010/09/02/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/" rel="bookmark">Continue reading <em>Two new Halo: Reach multiplayer videos are full of emotion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/">Two new Halo: Reach multiplayer videos are full of emotion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/two-new-halo-reach-multiplayer-videos-are-full-of-emotion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>Halo-Reach</category><category>microsoft</category><category>multiplayer</category><category>spawning-on-your-bro-coop-style</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Sep 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[RZA confirmed playable in DJ Hero 2, contributes pair of mixes]]></title><link>http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/</guid><comments>http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/jsdjhero2rza-1283437902.jpg" /></a></div>
Activision today officially welcomed RZA to <a href="http://www.joystiq.com/tag/DJ-Hero-2,playable-characters/">the cast</a> of <em>DJ Hero 2</em>. The legendary Wu-Tang leader's inclusion as a playable character was first hinted at when RZA <a href="http://www.joystiq.com/2010/04/27/rza-wraps-up-mocap-for-activision-game/">shared a few images</a> of his mocap costume for an unnamed Activision game back in April. RZA, who often performs as alter-ego Bobby Digital, said of his digitization, "Now, I actually exist in a digital world, yo."<br />
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Additionally, RZA mixed two tracks for the <a href="http://www.joystiq.com/game/dj-hero-2"><em>DJ Hero 2</em></a> soundtrack. The first blends LL Cool J's "I Can't Live Without My Radio" with Grandmaster Flash &amp; The Furious Five's "The Message," and the second mixes Damian Marley's "Welcome To Jamrock" with Walter Murphy's "A Fifth of Beethoven." (RZA is also featured in the "Dollaz &amp; Sense" Blackroc track licensed for the game; <a href="http://www.joystiq.com/2010/08/26/full-dj-hero-2-tracklist-revealed-by-an-informer-a-licky-boom-b/">see the complete track listing here</a>.)<br />
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Catch RZA wax poetic on his journey from paperboy to <em>DJ Hero 2</em> in the video after the break. "Bong bong!"<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dj-hero-2-rza/">DJ Hero 2 (RZA)</a></strong></p><a href="http://www.joystiq.com/photos/dj-hero-2-rza/#3324917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dj-hero-2---the-rza-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dj-hero-2-rza/#3324919"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dj-hero-2---the-rza-8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dj-hero-2-rza/#3324918"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/dj-hero-2---the-rza-7_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/" rel="bookmark">Continue reading <em>RZA confirmed playable in DJ Hero 2, contributes pair of mixes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/">RZA confirmed playable in DJ Hero 2, contributes pair of mixes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/rza-confirmed-playable-in-dj-hero-2-contributes-pair-of-mixes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>DJ-Hero-2</category><category>FreeStyleGames</category><category>microsoft</category><category>nintendo</category><category>playable-characters</category><category>playstation</category><category>ps3</category><category>RZA</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 02 Sep 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops preview: put your money where your multiplayer is]]></title><link>http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/</guid><comments>http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="530" vspace="0" hspace="0" height="270" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/codblackopsboxart.jpg" alt="" /></div>
Not long after hearing about <em>Call of Duty: Black Ops</em>' multiplayer options, I grabbed a controller and tried to shoot fellow press as best I could in the new Wager Match modes. I got to play three of the four new modes at the Activision reveal event: "One in the Chamber," "Sticks and Stones" and "Sharp Shooter."<br />
<br />
As <a href="http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/">you might have read</a>, <em>Call of Duty: Black Ops</em> not only rewards XP in multiplayer, it also rewards CP ("CoD points"). CP is your main currency for unlocking gear and content. Everything in multiplayer costs CP to unlock -- killstreaks, new guns, even layers and symbols that can be used to create your own emblem and logo. So CP, while plentiful (especially when you're good), is important. Losing it in wager matches puts you further away from getting whatever items or unlocks you want.<p><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/" rel="bookmark">Continue reading <em>Call of Duty: Black Ops preview: put your money where your multiplayer is</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/">Call of Duty: Black Ops preview: put your money where your multiplayer is</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/call-of-duty-black-ops-preview-put-your-money-where-your-multi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty</category><category>Call-of-Duty-Black-Ops</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>treyarch</category><category>wager-matches</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 02 Sep 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo of Japan releasing Mario collection for Wii in October]]></title><link>http://www.joystiq.com/2010/09/02/nintendo-of-japan-releasing-mario-collection-for-wii-in-october/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/nintendo-of-japan-releasing-mario-collection-for-wii-in-october/</guid><comments>http://www.joystiq.com/2010/09/02/nintendo-of-japan-releasing-mario-collection-for-wii-in-october/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/02/nintendo-of-japan-releasing-mario-collection-for-wii-in-october/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/marioas9210.jpg" alt="" /></a></center>Nintendo's Japanese <a href="http://www.nintendo.co.jp/schedule/1010.html">release calendar</a> includes a currently unannounced game called "Super Mario Collection Special Pack." This coincides with the rumored announcement of just such a thing from a Nintendo retailer conference in Japan. <a href="http://www.andriasang.com/e/blog/2010/09/02/super_mario_allstars_wii/">Andriasang</a> translated a <a href="http://remoon.blog15.fc2.com/blog-entry-13455.html">Game Jouhou report</a> of leaked information from this event -- normally we'd put little stock in third- or fourth-hand information like this, but the subsequent inclusion of the game on Nintendo's official calendar lends a bit of credence to the claims.<br />
<br />
According to this translated scuttlebutt, <em>Super Mario Collection</em> is a "revival" of Super Mario All-Stars for the SNES. We don't know if that means <em>just</em> a port, or additional included games, or further graphical updates -- though at 2,500 yen ($30) we don't expect extensive remaking. The "Special Pack" name reportedly refers to an included book showing material from 25 years of Mario game development, along with a soundtrack CD featuring music from the whole series.<br />
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Nintendo has scheduled the release of this game for October 21, which means that we should see official information very soon. It also means that <em><a href="http://www.joystiq.com/2010/07/15/no-more-heroes-2-finally-coming-to-japan-with-deluxe-edition/">No More Heroes 2</a></em>, out in Japan the same day, officially has no chance of selling any copies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/nintendo-of-japan-releasing-mario-collection-for-wii-in-october/">Nintendo of Japan releasing Mario collection for Wii in October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/nintendo-of-japan-releasing-mario-collection-for-wii-in-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/nintendo-of-japan-releasing-mario-collection-for-wii-in-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>mario</category><category>nintendo</category><category>q4-2010</category><category>release-date</category><category>super-mario-all-stars</category><category>super-mario-collection-special-pack</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[OnLive to test WiFi support, extends free year offer and sale on all games]]></title><link>http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/</guid><comments>http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive530pxheaderimglogo.jpg" alt="" /></a></div>
<div style="text-align: left;">We've <a href="http://www.joystiq.com/2010/07/13/onlive-the-first-few-weeks/">had a good time</a> with <a href="http://www.joystiq.com/tag/onlive">OnLive</a>'s "instant-play" game streaming service so far, but if there's one thing we'd change, it would be the fact that it only supports wired internet connections. Thankfully, there are enough similarly minded folks out there, prompting the service to single out WiFi support as a "top development priority" to be introduced in beta form before October.<br />
<br />
OnLive also announced today that it is extending its Founding Members program yet again (it was <a href="http://www.joystiq.com/2010/07/18/onlive-founding-members-program-extended-until-labor-day-trin/">due to end</a> this coming weekend), offering a free year of service and a guaranteed $4.95 monthly fee thereafter to anyone who signs up before January 1, 2011. <br />
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For those who are already members, Labor Day weekend (that's September 4-6 -- only two days away!) will bring with it a sale on all titles in OnLive's catalog, to the tune of 50 percent off each <em>and every one</em>. A full list of games available can be found <a href="http://www.onlive.com/games/featuredgames">here</a>. If you're keen to try out the service (or get a preview of its WiFi support) the company will be exhibiting at PAX Prime this weekend, September 3-5.</div><p><a href="http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/" rel="bookmark">Continue reading <em>OnLive to test WiFi support, extends free year offer and sale on all games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/">OnLive to test WiFi support, extends free year offer and sale on all games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/onlive-to-test-wifi-support-extends-free-year-offer-and-sale-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-streaming</category><category>onlive</category><category>pc</category><category>promotion</category><category>wifi</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 02 Sep 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[iPhone Bit.Trip Beat has new levels, multiplayer]]></title><link>http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/</guid><comments>http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone92.jpg" /></a></center>The <a href="http://www.joystiq.com/2010/06/18/bit-trip-beat-bouncing-to-iphone/">iOS version</a> of <em><a href="http://joystiq.com/game/bit-trip-beat">Bit.Trip Beat</a></em> won't be a simple port of Gaijin Games' WiiWare debut. It has a couple of new features that may convince even the few people who completed the game to buy it again. <br />
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A representative for publisher Namco Networks informed Joystiq that <em>Bit.Trip Beat</em> will have a multiplayer mode, for up to four players on either iPhones or iPads. Even more intriguing, the mobile version of the chiptuney rhythm-<em>Pong</em> game will have new downloadable levels. <br />
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Namco Networks expects to release <em>Bit.Trip Beat</em> this fall. You can see what it looks like on iPad in our gallery. If you look at the images on an iPad, you'll <em>really</em> get the idea.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/">Bit.Trip Beat (iPhone/iPad)</a></strong></p><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324533"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9201_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324534"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9202_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324535"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9203_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324536"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bit-trip-beat-iphone-ipad/#3324537"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/btbiphone9205_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/">iPhone Bit.Trip Beat has new levels, multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/iphone-bit-trip-beat-has-new-levels-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beat</category><category>Bit-Trip-Beat</category><category>Gaijin-Games</category><category>iphone</category><category>mobile</category><category>namco-bandai</category><category>namco-networks</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Tom Clancy's HAWX 2: The 8-bit Game has a missile lock on our heart]]></title><link>http://www.joystiq.com/2010/09/02/tom-clancys-hawx-2-the-8-bit-game-has-a-missile-lock-on-our-he/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/tom-clancys-hawx-2-the-8-bit-game-has-a-missile-lock-on-our-he/</guid><comments>http://www.joystiq.com/2010/09/02/tom-clancys-hawx-2-the-8-bit-game-has-a-missile-lock-on-our-he/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/tom-clancys-hawx-2-the-8-bit-game-has-a-missile-lock-on-our-he/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hawxadvergame530px.jpg" alt="" /></a></div>
It feels so weird to be telling you this, but Ubisoft has made an advergame based on <a href="http://www.joystiq.com/game/hawx-2"><em>Tom Clancy's HAWX 2</em></a> and ... <em>it's kinda good</em>! It's a pretty basic shmup with an 8-bit theme, though it's a bit more forgiving than most traditional games in the genre. (Your plane can actually take more than one hit before going down.)<br />
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Everything else is pretty much what you'd expect: a rad soundtrack; several weapon types; and an endless supply of enemies to blast into oblivion. Don't believe us? Hit up <a href="http://hawxgame.uk.ubi.com/hawx2-mini-game.php">the link</a> and check it out.<br />
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[Thanks, Daniel]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/tom-clancys-hawx-2-the-8-bit-game-has-a-missile-lock-on-our-he/">Tom Clancy's HAWX 2: The 8-bit Game has a missile lock on our heart</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/tom-clancys-hawx-2-the-8-bit-game-has-a-missile-lock-on-our-he/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/tom-clancys-hawx-2-the-8-bit-game-has-a-missile-lock-on-our-he/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hawx-2</category><category>hawx-the-8-bit-game</category><category>mac</category><category>pc</category><category>tom-clancy</category><category>Tom-clancys-hawx</category><category>tom-clancys-hawx-2</category><category>ubisoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 02 Sep 2010 06:00:00 EST</pubDate></item><item><title><![CDATA[Get some free Love this Labor Day weekend]]></title><link>http://www.joystiq.com/2010/09/02/get-some-free-love-this-labor-day-weekend/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/get-some-free-love-this-labor-day-weekend/</guid><comments>http://www.joystiq.com/2010/09/02/get-some-free-love-this-labor-day-weekend/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/get-some-free-love-this-labor-day-weekend/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamlovelogo530.jpg" alt="" /></a></div>
Whoa, whoa. Easy there, you <em>dirty hippie</em>. When we say "free love," we're not referring to the next meeting of the Rainbow Family of Living Light -- we're talking about a chance to play Eskil Steenberg's lovely little MMORPG, <a href="http://www.joystiq.com/game/love"><em>Love</em></a>, at zero cost this Labor Day weekend. The offer will being around 1AM ET this Friday, at which point you'll be able to download the client on <a href="http://www.quelsolaar.com/">the game's official site</a>. This free sample will be available until 7AM ET on Monday.<br />
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Now, that's what you <em>have</em> to do to get in on the free <em>Love</em> weekend. What you <em>should</em> do is watch <a href="http://www.joystiq.com/2009/04/22/you-have-to-watch-this-love-gameplay-footage/">this gameplay demonstration</a>, so you'll know what the hell you're doing once you start making changes to the MMO's completely procedural world.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/get-some-free-love-this-labor-day-weekend/">Get some free Love this Labor Day weekend</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/get-some-free-love-this-labor-day-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/get-some-free-love-this-labor-day-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eskil-steenberg</category><category>love</category><category>pc</category><category>quel-solaar</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Sep 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Battle vs. Chess sets up September 28 release gambit]]></title><link>http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/</guid><comments>http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/"><img width="530" vspace="0" hspace="0" height="264" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/battlevschess530.jpg" /></a></div>
<a href="http://joystiq.com/tag/southpeak">Southpeak</a> has announced that its chess title, <a href="http://joystiq.com/game/battle-vs-chess"><em>Battle vs Chess</em></a> (which is totally <em>not</em> <em>Battle Chess</em>) is headed to PC, Xbox 360 and PlayStation 3 on September 28. Much like Interplay's classic game of nearly the same name, <em>Battle vs Chess</em> lets players compete in the ancient strategy game using animated pieces. <em>Battle vs Chess</em> also includes several different gameplay modes, including a campaign mode and puzzle mode which house "over 50 puzzles and scenarios." Another mode allows players to manually place pieces, which can only be seen by the opponent after the game begins.<br />
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The PC version will retail for $20, while the Xbox and PlayStation 3 versions will be available for $40. Meanwhile, the Wii, DS and PSP versions are slated to be released in the first quarter of 2011 with prices still under wraps for now.<p><a href="http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/" rel="bookmark">Continue reading <em>Battle vs. Chess sets up September 28 release gambit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/">Battle vs. Chess sets up September 28 release gambit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/battle-vs-chess-sets-up-september-28-release-gambit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle-vs-chess</category><category>chess</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>q3-2010</category><category>release-date</category><category>TopWare-Interactive</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 02 Sep 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[Mel B and Wii exercise accessories: 2 Become 1]]></title><link>http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/</guid><comments>http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/melb9110.jpg" /></a></center>How does former Spice Girl Mel B keep in shape?<p><a href="http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/" rel="bookmark">Continue reading <em>Mel B and Wii exercise accessories: 2 Become 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/">Mel B and Wii exercise accessories: 2 Become 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/mel-b-and-wii-exercise-accessories-2-become-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Balance-Board</category><category>Blaze</category><category>dumbbells</category><category>europe</category><category>exercise</category><category>mel-b</category><category>nintendo</category><category>wii</category><category>Wiimote</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[EA Sports' Moore envisions browser-based games for smaller sports]]></title><link>http://www.joystiq.com/2010/09/02/ea-sports-moore-envisions-browser-based-games-for-smaller-sport/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/ea-sports-moore-envisions-browser-based-games-for-smaller-sport/</guid><comments>http://www.joystiq.com/2010/09/02/ea-sports-moore-envisions-browser-based-games-for-smaller-sport/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/ea-sports-moore-envisions-browser-based-games-for-smaller-sport/"><img width="530" vspace="4" hspace="0" height="320" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/peter-moore-a-580.jpg" /></a></div>
EA Sports covers nearly all the big sports: football, soccer, golf, basketball, hockey, etc. But will it ever tackle a more niche interest? Its president, Peter Moore, certainly sees that as a possibility -- just not on the current HD consoles.<br />
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Obviously, the main obstacle in the path of these smaller sports is development cost. "It would be very difficult for us to justify putting a full-blown next-gen team on with all the associated costs," Moore explained to <a href="http://www.next-gen.biz/features/interview-peter-moore-0">Edge</a>. However, he does see an alternative. "Can we do a browser based version? So I think the answer's yes, but we're not there yet ... Digitize that content and provide experience for - and I don't want to call them lesser sports - but regional sports that find it difficult to scale."<br />
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EA is already dabbling in a number of browser-based experiences, including <a href="http://www.joystiq.com/2010/01/29/free-fifa-online-kicks-off-closed-pc-beta-in-february/"><em>FIFA Online</em></a> and <a href="http://www.joystiq.com/2009/05/29/ea-reveals-tiger-woods-pga-tour-online/"><em>Tiger Woods Online</em></a>. With its continued expansion in the area (see: the recent acquisition of <a href="http://www.joystiq.com/tag/playfish">Playfish</a>), the future certainly holds a lot of possibilities. Who knows -- the lower barrier of entry may one day enable EA Sports to make that lacrosse game we've been dreaming up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/ea-sports-moore-envisions-browser-based-games-for-smaller-sport/">EA Sports' Moore envisions browser-based games for smaller sports</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/ea-sports-moore-envisions-browser-based-games-for-smaller-sport/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/ea-sports-moore-envisions-browser-based-games-for-smaller-sport/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cricket</category><category>ea-sports</category><category>lacrosse</category><category>online</category><category>pc</category><category>peter-moore</category><category>rugby</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 02 Sep 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Fallout: New Vegas comic previewed on iTunes]]></title><link>http://www.joystiq.com/2010/09/02/fallout-new-vegas-comic-previewed-on-itunes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/fallout-new-vegas-comic-previewed-on-itunes/</guid><comments>http://www.joystiq.com/2010/09/02/fallout-new-vegas-comic-previewed-on-itunes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/02/fallout-new-vegas-comic-previewed-on-itunes/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/falloutnewvegascomic530.jpg" /></a></div>
A 12-page preview of the <em>Fallout: New Vegas - All Roads</em> comic is now available on <a href="http://itunes.apple.com/us/app/id388309548?mt=8.">iTunes</a>, but if you end up liking what you read don't expect to buy the full thing off of Apple's virtual store shelf. The graphic novel is a prologue to events in the game and is "exclusive" to the <em>Fallout: New Vegas</em> <a href="http://www.joystiq.com/2010/05/11/bethesda-announces-fallout-new-vegas-collectors-edition-for-hi/">Collector's Edition</a>.<br />
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The un-interactive text adventure is published by Dark Horse Comics and written by <em>New Vegas</em>' senior designer, Chris Avellone. The comic also apparently gives "clues to in-game missions for the sharp-eyed reader." Now we totally want <em>Where's Waldo: Fallout Edition</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/fallout-new-vegas-comic-previewed-on-itunes/">Fallout: New Vegas comic previewed on iTunes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/fallout-new-vegas-comic-previewed-on-itunes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/fallout-new-vegas-comic-previewed-on-itunes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>comic</category><category>Fallout-New-Vegas</category><category>Fallout-New-Vegas-All-Roads</category><category>microsoft</category><category>obsidian</category><category>Obsidian-Entertainment</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Sep 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops multiplayer revealed at Activision event]]></title><link>http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/</guid><comments>http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cod.bo.wager-530px-play.png" /></a></div>
Activision revealed the <a href="http://joystiq.com/game/call-of-duty-black-ops"><em>Call of Duty: Black Ops</em></a> multiplayer component at an event this evening in Los Angeles. We'll have a full preview later on, but first we'll just run you through the various features that Treyarch is adding to the latest iteration of <em>Call of Duty.</em><br />
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Producers Dan Bunting and David Vanderhaar took the stage at the LA Coliseum to talk three pillars for the new <em>CoD</em> multiplayer game: "Compete, customize and create." Competition was the first element -- beyond the standard <em>Call of Duty</em> multiplayer elements, Treyarch has added a whole new mode called Combat Training, which brings AI opponents to the mix. Yes, bots have arrived in <em>Call of Duty</em>.<p><a href="http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/" rel="bookmark">Continue reading <em>Call of Duty: Black Ops multiplayer revealed at Activision event</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/">Call of Duty: Black Ops multiplayer revealed at Activision event</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/call-of-duty-black-ops-multiplayer-revealed-at-activision-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-black-ops</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>player</category><category>playstation</category><category>ps3</category><category>recorder</category><category>treyarch</category><category>videos</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Sep 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Elemental multiplayer delayed another week]]></title><link>http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/</guid><comments>http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/elementalnew530main.jpg" /></a></div>
Stardock is delaying <em>Elemental: War of Magic</em>'s multiplayer capabilities as the developer continues working out issues from the PC 4X strategy game's <a href="http://www.joystiq.com/2010/08/25/stardock-ceo-apologizes-for-lashing-out-over-elemental-pre-launc/"><em>rough</em> launch</a>. A company spokesperson noted on the game's <a href="http://forums.elementalgame.com/394652">forums</a> that the "[multiplayer] enabling patch has been put back to next week as the priority was to first resolve" performance issues which could impact single player and multiplayer.<br />
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The company has also posted a <a href="http://forums.elementalgame.com/394530">master to-do list of fixes</a> that the game currently requires. <em>Elemental</em> has come a long way in just a week since release, but the post-launch drama is a case study in the advantages of the "when it's done" approach to a game launch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/">Elemental multiplayer delayed another week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19616715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/elemental-multiplayer-delayed-another-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elemental</category><category>elemental-war-of-magic</category><category>pc</category><category>stardock</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 01 Sep 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Crackdown 2 'Toy Box' DLC trailer gives us a taste of what's to come]]></title><link>http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/</guid><comments>http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/toyboxplay530px912010.jpg" /></a></div>
In today's fast-paced world, we don't always have time to<em> </em>read everything. You've got things to do, places to be -- you expect a high quality video showing you what will be available in an upcoming DLC pack. That's why we've posted this video showcasing <a href="http://www.joystiq.com/game/crackdown-2"><em>Crackdown 2</em></a><em>'s</em> "<a href="http://www.joystiq.com/2010/08/23/crackdown-2s-toy-box-dlc-handing-over-keys-to-pacific-city/">Toy Box</a>" DLC. You're welcome!<p><a href="http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/" rel="bookmark">Continue reading <em>Crackdown 2 'Toy Box' DLC trailer gives us a taste of what's to come</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/">Crackdown 2 'Toy Box' DLC trailer gives us a taste of what's to come</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/crackdown-2-toy-box-dlc-trailer-gives-us-a-taste-of-whats-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown-2</category><category>dlc</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>Riot-Act-2</category><category>ruffian-games</category><category>toy-box</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 Sep 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Get hands-on with Killzone 3 multiplayer at PAX]]></title><link>http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/</guid><comments>http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/killzone3pax530.jpg" /></a></div>
<em><a href="http://joystiq.com/game/killzone-3">Killzone 3</a></em>'s multiplayer is set for its first public hands-on engagement this week at <a href="http://joystiq.com/tag/pax-2010">PAX</a>. There will be 16 multiplayer stations set up at the show for players to compete in 8v8 matches. Sony will also have four pods set up for single-player, with an additional three featuring the game in 3D -- there's nothing quite like a reload animation in 3D.<br />
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If you don't care about standing around in line to touch some plague-infested controller (Purell is your friend), the company will have limited supplies of <em>Killzone</em> swag bags at the booth. Also, there's mention of some "collectible art cards" at the booth that will have instructions on how to "win" a code for entry into the <em>Killzone 3</em> beta.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/killzone-3-05-27-10/">Killzone 3 (05-27-10)</a></strong></p><a href="http://www.engadget.com/photos/killzone-3-05-27-10/#3018367"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211718-5272010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/killzone-3-05-27-10/#3018368"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211724-5272010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/killzone-3-05-27-10/#3018369"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211730-5272010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/killzone-3-05-27-10/#3018370"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211739-5272010-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/killzone-3-05-27-10/#3018372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/screenshot200903211755-5272010-6_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/">Get hands-on with Killzone 3 multiplayer at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/get-hands-on-with-killzone-3-multiplayer-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Guerrilla-Games</category><category>Killzone-3</category><category>pax-2010</category><category>pax-prime-2010</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 01 Sep 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Capcom's PAX Prime lineup includes Mega Man Universe]]></title><link>http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/</guid><comments>http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mmu9110.jpg" /></a></center>Capcom announced its lineup for this weekend's PAX convention, and <em><a href="http://www.joystiq.com/2010/07/16/capcoms-worlds-collide-in-mega-man-universe-for-psn-and-xbla/">Mega Man Universe</a></em> is in it. There's plenty of other exciting stuff, like <em>Bionic Commando Rearmed 2, Okamiden, Ghost Trick</em>, and <em>Marvel vs. Capcom 3</em>, but we admit we only noticed those things with great difficulty, after forcing our eyes away from the words "Mega Man Universe." <br />
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PAX will be our first opportunity to find out what exactly <em>Universe</em> is, something that has been weighing heavily on us since we saw that stop-motion trailer. Capcom promises "new, never before seen trailers and game levels." See the full list after the break, and find the list of swag you can get at Capcom's booth at <a href="http://www.capcom-unity.com/snow_infernus/blog/2010/09/01/capcom_returns_to_pax_west_2010">Capcom-Unity</a> -- including details on how to get your very own moustache.<p><a href="http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/" rel="bookmark">Continue reading <em>Capcom's PAX Prime lineup includes Mega Man Universe</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/">Capcom's PAX Prime lineup includes Mega Man Universe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/capcoms-pax-prime-lineup-includes-mega-man-universe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>ds</category><category>Mega-Man-Universe</category><category>microsoft</category><category>nintendo</category><category>Pax-Prime-2010</category><category>playstation</category><category>ps3</category><category>psn</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 Sep 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[GTA: Chinatown Wars HD hotwires iPad Sept. 9]]></title><link>http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/</guid><comments>http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gtacw9110.jpg" alt="" /></a></center>Though Rockstar missed its original June release date for <em><a href="http://www.joystiq.com/2010/06/09/gta-chinatown-wars-on-ipad-this-month/">Grand Theft Auto: Chinatown Wars</a></em><a href="http://www.joystiq.com/2010/06/09/gta-chinatown-wars-on-ipad-this-month/"> on iPad</a>, the delay might have been worth it for a cool release date: September 9 (a.k.a. "9/9"), which goes very well with the $9.99 price. That's actually the same price as the iPhone version, and you get updated graphics for that (relatively) enormous iPad screen! <br />
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Like the iPhone version, <em>Chinatown Wars HD</em> includes a customizable "Independence Radio" station, so you can listen to your own music while fueling gang wars and looking for the most profitable drug deals, and then keep the music going when you play <em>Grand Theft Auto</em>.<p><a href="http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/" rel="bookmark">Continue reading <em>GTA: Chinatown Wars HD hotwires iPad Sept. 9</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/">GTA: Chinatown Wars HD hotwires iPad Sept. 9</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/grand-theft-auto-chinatown-wars-hd-hotwires-ipad-september-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chinatown-Wars</category><category>Grand-Theft-Auto-Chinatown-Wars</category><category>Grand-Theft-Auto-Chinatown-Wars-HD</category><category>GTA-Chinatown-Wars</category><category>ipad</category><category>mobile</category><category>q3-2010</category><category>release-date</category><category>Rockstar-Games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[God of War: Ghost of Sparta demo for PlayStation Plus next week]]></title><link>http://www.joystiq.com/2010/09/01/god-of-war-ghost-of-sparta-demo-for-playstation-plus-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/god-of-war-ghost-of-sparta-demo-for-playstation-plus-next-week/</guid><comments>http://www.joystiq.com/2010/09/01/god-of-war-ghost-of-sparta-demo-for-playstation-plus-next-week/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamghostofspartatitle530.jpg" /></div>
Now this is <em>totally </em>cooler than <a href="http://www.joystiq.com/2010/08/25/playstation-plus-subscribers-get-access-to-fantastic-protect/">discounts on PS3 service plans</a>: next Tuesday, September 7, those with subscriptions to Sony's PlayStation Plus service will score an early download of the <em><a href="http://www.joystiq.com/game/god-of-war-ghost-of-sparta">God of War: Ghost of Sparta</a> </em>demo. No word yet on a non-subscriber date for the demo. We'll keep you posted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/god-of-war-ghost-of-sparta-demo-for-playstation-plus-next-week/">God of War: Ghost of Sparta demo for PlayStation Plus next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/god-of-war-ghost-of-sparta-demo-for-playstation-plus-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/god-of-war-ghost-of-sparta-demo-for-playstation-plus-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>god-of-war</category><category>God-of-War-Ghost-of-Sparta</category><category>playstation</category><category>playstation-plus</category><category>psn</category><category>psp</category><category>Ready-At-Dawn</category><category>sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 01 Sep 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[LucasArts confirms latest round of layoffs]]></title><link>http://www.joystiq.com/2010/09/01/lucasarts-confirms-latest-round-of-layoffs/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/lucasarts-confirms-latest-round-of-layoffs/</guid><comments>http://www.joystiq.com/2010/09/01/lucasarts-confirms-latest-round-of-layoffs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/lucasarts-confirms-latest-round-of-layoffs/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/lalogo-530px.png" /></a></div>
As the October 26 release of <em>Star Wars: The Force Unleashed 2 </em>draws near, LucasArts has confirmed a cut in its internal development staff -- <a href="http://www.joystiq.com/2008/06/06/lucasarts-cuts-staff-remains-committed-to-internal-development/">much like it did</a> just <a href="http://www.joystiq.com/2008/06/26/lucasarts-cuts-hit-force-unleashed-team-after-all/">prior to the launch</a> of the first <em>Force Unleashed </em>in 2008. Speaking to Gamasutra, the publisher presented the downsizing as "reorganizing its teams to better address the needs of the internal studio."<br />
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"Unfortunately, this means adjusting staffing," it said, adding, "LucasArts continues to be committed to creating a first-class internal studio and to fostering relationships with trusted external partners in order to deliver quality games that amaze and inspire fans." The cuts come less than six months after the <a href="http://www.joystiq.com/2010/05/07/lucasarts-president-darrel-rodriguez-resigns/">resignation</a> of LucasArts president Darrell Rodriguez. His replacement, Paul Meegan, <a href="http://www.joystiq.com/2010/06/09/lucasarts-finds-epic-new-president/">came onboard</a> in June.<br />
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We're guessing that <em>Splinter Cell</em> director Clint Hocking, who <a href="http://www.joystiq.com/2010/08/06/ex-ubisoft-creative-director-clint-hocking-joining-lucasarts/">just started</a> at LucasArts in August, is staying put.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/lucasarts-confirms-latest-round-of-layoffs/">LucasArts confirms latest round of layoffs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 19:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/lucasarts-confirms-latest-round-of-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/lucasarts-confirms-latest-round-of-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>layoffs</category><category>LucasArts</category><category>star-wars-the-force-unleashed-2</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 01 Sep 2010 19:07:00 EST</pubDate></item><item><title><![CDATA[Kinect launching Nov. 18 in Australia, Foxtel TV service in October]]></title><link>http://www.joystiq.com/2010/09/01/kinect-launching-nov-18-in-australia-foxtel-tv-service-in-octo/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/kinect-launching-nov-18-in-australia-foxtel-tv-service-in-octo/</guid><comments>http://www.joystiq.com/2010/09/01/kinect-launching-nov-18-in-australia-foxtel-tv-service-in-octo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/kinect-launching-nov-18-in-australia-foxtel-tv-service-in-octo/"><img align="middle" width="530" vspace="0" hspace="0" height="218" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/kinectretail.jpg" alt="" /></a></div>
<a href="http://xbox360.ign.com/articles/111/1117029p1.html">IGN</a> reports that two big announcements have been made at a Microsoft Open House event in Australia. First and foremost, Kinect will launch in the land down under on November 18. The unit will be bundled with <a href="http://joystiq.com/game/kinect-adventures"><em>Kinect Adventures</em></a> for AUD $199 (USD $181). A console bundle with Kinect (presumably the <a href="http://www.joystiq.com/2010/07/20/kinect-bundled-with-slim-4gb-xbox-360-arcade-for-300-new-conso/">4GB Xbox bundle</a> we've seen before) will retail for AUD $449 (USD $407). <br />
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Furthermore, Foxtel's <a href="http://www.joystiq.com/2010/05/20/xbox-360-gets-streaming-tv-in-australia-via-foxtel/">previously announced</a> premium TV streaming service will launch in October. Pricing details for the service are expected closer to launch, though apparently it will be "<span class="activityContent statusUpdate">fabulously affordable."</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/kinect-launching-nov-18-in-australia-foxtel-tv-service-in-octo/">Kinect launching Nov. 18 in Australia, Foxtel TV service in October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/kinect-launching-nov-18-in-australia-foxtel-tv-service-in-octo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19616892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/kinect-launching-nov-18-in-australia-foxtel-tv-service-in-octo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>foxtel</category><category>Kinect</category><category>Kinect-Adventures</category><category>microsoft</category><category>q3-2010</category><category>release-date</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 01 Sep 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Mirror's Edge and Puzzle Agent slide and sneak onto iPhone tonight]]></title><link>http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/</guid><comments>http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/mirrorsedgeiphone530pxheaderimg.jpg" alt="" /></a></div>
According to a report from <a href="http://toucharcade.com/2010/09/01/another-busy-wednesday-night-mirrors-edge-for-iphone-puzzle-agent-and-two-namco-casual-games/">Touch Arcade</a>, the previously iPad-only <em><a href="http://www.joystiq.com/game/mirrors-edge">Mirror's Edge</a></em> will become available for purchase this evening on iPhone and iPod Touch, alongside Telltale's first "pilot program" release, <em><a href="http://www.joystiq.com/game/puzzle-agent">Puzzle Agent</a></em>. Given Faith's reduction in size from iPad to iPhone, the price for <em>Mirror's Edge</em> will be dropping accordingly from $9.99 to $4.99. <br />
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<em>Puzzle Agent</em> will also carry a $4.99 price point, staying in line with the pricing for other Telltale Games on iDevices. Both games are confirmed to be available via the iTunes App Store right now in some international territories and are expected to arrive in the US App Store around 11PM ET tonight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/">Mirror's Edge and Puzzle Agent slide and sneak onto iPhone tonight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/mirrors-edge-and-puzzle-agent-slide-and-sneak-onto-iphone-tonig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>apple</category><category>ea</category><category>ea-play</category><category>electronic-arts</category><category>Mirrors-Edge</category><category>mobile</category><category>puzzle-agent</category><category>telltale-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Top Hand Rodeo Tour supports PlayStation Move, equine perspiration]]></title><link>http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/</guid><comments>http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamrodeotophand530.jpg" /></a></div>
Indie developer Perpetual FX has <a href="http://blog.us.playstation.com/2010/09/01/top-hand-rodeo-tour-announced-for-psn-and-playstation-move/">announced</a> its first PlayStation Move title, due out this December on PSN: <a href="http://www.joystiq.com/game/top-hand-rodeo-tour"><em>Top Hand Rodeo Tour</em></a>. As you might imagine, the motion-controlled game tasks you with performing a number of acts of forceful animal husbandry, including calf roping and team roping. We imagine that actual bull riding will be involved in some manner as well, though we doubt the force feedback of the Move controller will adequately simulate the jostling provided by an angry, bucking man-cow.<br />
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A teaser trailer for the game explains the life of a titular <em>Top Hand</em> -- a lifestyle which requires unswerving courage, a tolerance for chapped hands and, we kid you not, a fondness for the smell of horse sweat. If you're not already totally yucked out, you can check out the trailer after the jump.<p><a href="http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/" rel="bookmark">Continue reading <em>Top Hand Rodeo Tour supports PlayStation Move, equine perspiration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/">Top Hand Rodeo Tour supports PlayStation Move, equine perspiration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19617030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/top-hand-rodeo-tour-supports-playstation-move-equine-perspirati/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>perpetual-fx</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>psn</category><category>q4-2010</category><category>release-date</category><category>top-hand-rodeo-tour</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 01 Sep 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Ubisoft's movie parody posters look like a Bloody Good Time]]></title><link>http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/</guid><comments>http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/chew9110.jpg" /></a></center>Ubisoft sent out a series of three parody movie posters (and Tweeted <a href="http://twitter.com/Ubisoft/status/22725701527">another</a>), featuring an overlapping group of characters. The publisher didn't explain what these posters related to, only saying "YOU MAY NOT KNOW IT.. BUT EVERYONE CAN MAKE IT BIG IN HOLLYWOOD.. WITH A GLIMPSE OF CRUELTY!" The posters all feature the same fake-name credits, though they all strangely list <a href="http://www.imdb.com/name/nm0001059/">Robbie Coltrane</a> as one of the stars.<br />
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Ubisoft happens to have a Hollywood- and cruelty-themed game in its lineup: the PC/XBLA game <em><a href="http://www.joystiq.com/2010/05/18/ubisofts-bloody-good-time-coming-to-pc-xbla-in-q2/">Bloody Good Time</a></em>, about teenage actors competing violently for a movie role. That was supposed to have been released by the end of June, so it's long <em>past</em> bloody time we heard something. The timing of these posters' release suggests we'll see more (and find out if these really do relate to <em>Bloody Good Time</em>) this weekend at PAX. Hopefully, we'll find that the game is funnier than the posters.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/ubisoft-movie-poster-parodies/">Ubisoft movie poster parodies</a></strong></p><a href="http://www.engadget.com/photos/ubisoft-movie-poster-parodies/#3318514"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/ubiposter9011_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ubisoft-movie-poster-parodies/#3318516"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/ubiposter9012_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ubisoft-movie-poster-parodies/#3318517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/ubiposter9013_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/">Ubisoft's movie parody posters look like a Bloody Good Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Sep 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19616816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/01/ubisofts-movie-parody-posters-look-like-a-bloody-good-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bloody-good-time</category><category>microsoft</category><category>parody</category><category>pc</category><category>ubisoft</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 01 Sep 2010 17:00:00 EST</pubDate></item></channel></rss>